English

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Computer Vision and Pattern Recognition 2024-07-16 v3 Graphics

Abstract

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800×\times800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

Keywords

Cite

@article{arxiv.2310.08528,
  title  = {4D Gaussian Splatting for Real-Time Dynamic Scene Rendering},
  author = {Guanjun Wu and Taoran Yi and Jiemin Fang and Lingxi Xie and Xiaopeng Zhang and Wei Wei and Wenyu Liu and Qi Tian and Xinggang Wang},
  journal= {arXiv preprint arXiv:2310.08528},
  year   = {2024}
}

Comments

CVPR 2024. Project page: https://guanjunwu.github.io/4dgs/

R2 v1 2026-06-28T12:49:00.487Z