English

Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS

Graphics 2025-10-31 v3 Computer Vision and Pattern Recognition

Abstract

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting (Disentangled4DGS), a novel representation and rendering pipeline that achieves real-time performance without compromising visual fidelity. Disentangled4DGS decouples the temporal and spatial components of 4D Gaussians, avoiding the need for slicing first and four-dimensional matrix calculations in prior methods. By projecting temporal and spatial deformations into dynamic 2D Gaussians and deferring temporal processing, we minimize redundant computations of 4DGS. Our approach also features a gradient-guided flow loss and temporal splitting strategy to reduce artifacts. Experiments demonstrate a significant improvement in rendering speed and quality, achieving 343 FPS when render 1352*1014 resolution images on a single RTX3090 while reducing storage requirements by at least 4.5%. Our approach sets a new benchmark for dynamic novel view synthesis, outperforming existing methods on both multi-view and monocular dynamic scene datasets.

Keywords

Cite

@article{arxiv.2503.22159,
  title  = {Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS},
  author = {Hao Feng and Hao Sun and Wei Xie and Zhi Zuo and Zhengzhe Liu},
  journal= {arXiv preprint arXiv:2503.22159},
  year   = {2025}
}
R2 v1 2026-06-28T22:37:39.668Z