English

Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization

Graphics 2022-02-25 v1

Abstract

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design scientists can also use this special-purpose hardware to accelerate general-purpose computations such as point containment queries. This article explains the principles behind these techniques and their application to vector field visualization of large simulation data using particle tracing.

Keywords

Cite

@article{arxiv.2202.12020,
  title  = {Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization},
  author = {Stefan Zellmann and Daniel Seifried and Nate Morrical and Ingo Wald and Will Usher and Jamie A. P. Law-Smith and Stefanie Walch-Gassner and André Hinkenjann},
  journal= {arXiv preprint arXiv:2202.12020},
  year   = {2022}
}
R2 v1 2026-06-24T09:52:21.415Z