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Explicit neural representations such as 3D Gaussian Splatting (3DGS) enable high-fidelity and real-time novel view synthesis, yet optimize for alpha-composited optical appearance rather than ray-intersectable geometry. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Niklas Vaara , Lam Huynh , Pekka Sangi , Miguel Bordallo López , Janne Heikkilä

Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory,…

Graph embedding aims at learning a vector-based representation of vertices that incorporates the structure of the graph. This representation then enables inference of graph properties. Existing graph embedding techniques, however, do not…

We describe the GPU implementation of shifted or multimass iterative solvers for sparse linear systems of the sort encountered in lattice gauge theory. We provide a generic tool that can be used by those without GPU programming experience…

High Energy Physics - Lattice · Physics 2011-02-16 Richard Galvez , Greg van Anders

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Three-dimensional neutron transport calculations using the Method of Characteristics (MOC) are highly regarded for their exceptional computational efficiency, precision, and stability. Nevertheless, when dealing with extensive-scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-25 Faguo Zhou , Shunde Li , Rong Xue , Lingkun Bu , Ningming Nie , Peng Shi , Jue Wang , Yun Hu , Zongguo Wang , Yangang Wang , Qinmeng Yang , Miao Yu

Video stabilization is an in-camera processing commonly applied by modern acquisition devices. While significantly improving the visual quality of the resulting videos, it has been shown that such operation typically hinders the forensic…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Andrea Montibeller , Cecilia Pasquini , Giulia Boato , Stefano Dell'Anna , Fernando Pérez-González

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park

In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

Metaheuristic algorithms are widely used for solving complex problems due to their ability to provide near-optimal solutions. But the execution time of these algorithms increases with the problem size and/or solution space. And, to get more…

Neural and Evolutionary Computing · Computer Science 2025-12-16 Henish Soliya , Anugrah Jain

Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

Correlation Plenoptic Imaging (CPI) is a novel technological imaging modality enabling to overcome drawbacks of standard plenoptic devices, while preserving their advantages. However, a major challenge in view of real-time application of…

To be able to run tasks asynchronously on NVIDIA GPUs a programmer must explicitly implement asynchronous execution in their code using the syntax of CUDA streams. Streams allow a programmer to launch independent concurrent execution tasks,…

Instrumentation and Methods for Astrophysics · Physics 2021-05-07 Jan Novotný , Karel Adámek , Wes Armour

A modern graphics processing unit (GPU) is able to perform massively parallel scientific computations at low cost. We extend our implementation of the checkerboard algorithm for the two dimensional Ising model [T. Preis et al., J. Comp.…

Computational Physics · Physics 2010-07-22 Benjamin Block , Peter Virnau , Tobias Preis

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

We show that numerical computations based on tensor renormalization group (TRG) methods can be significantly accelerated with PyTorch on graphics processing units (GPUs) by leveraging NVIDIA's Compute Unified Device Architecture (CUDA). We…

High Energy Physics - Lattice · Physics 2023-09-26 Raghav G. Jha , Abhishek Samlodia

The problem of solving a system of polynomial equations is one of the most fundamental problems in applied mathematics. Among them, the problem of solving a system of binomial equations form a important subclass for which specialized…

Algebraic Geometry · Mathematics 2015-03-03 Tianran Chen , Dhagash Mehta

We examine the problem of optimizing classification tree evaluation for on-line and real-time applications by using GPUs. Looking at trees with continuous attributes often used in image segmentation, we first put the existing algorithms for…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-11-08 Jason Spencer

3D Gaussian Splatting (3DGS) has recently gained significant attention for high-quality and efficient view synthesis, making it widely adopted in fields such as AR/VR, robotics, and autonomous driving. Despite its impressive algorithmic…

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