Related papers: Hunting Rabbits on the Hypercube
The aim of this paper is to endow the well-known family of hypercubic quantization hashing methods with theoretical guarantees. In hypercubic quantization, applying a suitable (random or learned) rotation after dimensionality reduction has…
We provide novel lower bounds on the Betti numbers of Vietoris-Rips complexes of hypercube graphs of all dimensions, and at all scales. In more detail, let $Q_n$ be the vertex set of $2^n$ vertices in the $n$-dimensional hypercube graph,…
A generalization of hyperopic cops and robber, analogous to the $k$-visibility cops and robber, is introduced in this paper. For a positive integer $k$ the $k$-hyperopic game of cops and robber is defined similarly as the usual cops and…
We study the following Maker/Breaker game. Maker and Breaker take turns in choosing vertices from a given n-uniform hypergraph F, with Maker going first. Maker's goal is to completely occupy a hyperedge and Breaker tries to avoid this. Beck…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this paper is to introduce and analyse the game that is played on an arbitrary geodesic space (a compact, path-connected space endowed with intrinsic…
The transversal hypergraph problem is the task of enumerating the minimal hitting sets of a hypergraph. It is a long-standing open question whether this can be done in output-polynomial time. For hypergraphs whose solutions have bounded…
We study the possible advantages of adopting of quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner's Dilemma (PD) game. In order to model the simultaneous interaction between three agents…
The $n$-dimensional hypercube graph $Q_n$ has as vertices all subsets of $\{1, \ldots, n\}$, and an edge between any two sets that differ in a single element. The Ruskey-Savage conjecture states that every matching of the $n$-dimensional…
Assume $n$ players are placed on the $n$ vertices of a graph $G$. The following game was introduced by Winkler: An adversary puts a hat on each player, where each hat has a colour out of $q$ available colours. The players can see the hat of…
A graph $H^{\prime}$ is $(H, G)$-saturated if it is $G$-free and the addition of any edge of $H$ not in $H^{\prime}$ creates a copy of $G$. The saturation number $sat(H, G)$ is the minimum number of edges in a $(H, G)$-saturated graph. We…
In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e. which player has a winning…
We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose…
We consider the problem of maximising the largest eigenvalue of subgraphs of the hypercube $Q_d$ of a given order. We believe that in most cases, Hamming balls are maximisers, and our results support this belief. We show that the Hamming…
In this paper we study quantum algorithms for NP-complete problems whose best classical algorithm is an exponential time application of dynamic programming. We introduce the path in the hypercube problem that models many of these dynamic…
A random walk on a $N$-dimensional hypercube is a discrete time stochastic process whose state space is the set $\{-1,+1\}^{N}$, which has uniform probability of reaching any neighbour state, and probability zero of reaching a non-neighbour…
The maximum independent set problem is a classical NP-hard problem in theoretical computer science. In this work, we study a special case where the family of graphs considered is restricted to intersection graphs of sets of axis-aligned…
Given a subgraph G of the hypercube Q_n, a coloring of the edges of Q_n such that every embedding of G contains an edge of every color is called a G-polychromatic coloring. The maximum number of colors with which it is possible to…
We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…
Given an undirected graph, $G$, and vertices, $s$ and $t$ in $G$, the tracking paths problem is that of finding the smallest subset of vertices in $G$ whose intersection with any $s$-$t$ path results in a unique sequence. This problem is…
The game of Cops and Robbers is a pursuit-evasion game on graphs that has been extensively studied in finite settings, particularly through the concept of cop number. In this paper, we explore infinite variants of the game, focusing on the…