Related papers: Hunting Rabbits on the Hypercube
Mossel and Ross raised the question of when a random colouring of a graph can be reconstructed from local information, namely the colourings (with multiplicity) of balls of given radius. In this paper, we are concerned with random…
Let $H_n^{(3)}$ be a 3-uniform linear hypergraph, i.e. any two edges have at most one vertex common. A special hypergraph, {\em wicket}, is formed by three rows and two columns of a $3 \times 3$ point matrix. In this note, we give a new…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
The $n$-hypercube, denoted by $Q_n$, has a vertex for each bit string of length $n$ with two vertices adjacent whenever their Hamming distance is one. The minimum number of colors needed to color $Q_n$ such that no two vertices at a…
The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…
Harper's Theorem states that, in a hypercube, among all sets of a given fixed size the Hamming balls have minimal closed neighbourhoods. In this paper we prove a stability-like result for Harper's Theorem: if the closed neighbourhood of a…
We study the Levine hat problem, a cooperative puzzle introduced by Lionel Levine in 2010, in which $n \geq 2$ players must simultaneously identify a black hat on their own infinite stack, each seeing only their teammates' stacks. While the…
A subset of vertices in a graph is called resolving when the geodesic distances to those vertices uniquely distinguish every vertex in the graph. Here, we characterize the resolvability of Hamming graphs in terms of a constrained linear…
In the classic game of Cops and Robbers, a team of cops pursues a robber through a graph. The traditional model of Cops and Robbers operates under the assumption that the cops know the robber's location at all times. Recently, however,…
The $n$ queens problem considers the maximum number of safe squares on an $n \times n$ chess board when placing $n$ queens; the answer is only known for small $n$. Miller, Sheng and Turek considered instead $n$ randomly placed rooks,…
We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, then that cop is removed from the game. We study the minimum…
We develop an algorithm for efficiently computing recursively defined functions on posets. We illustrate this algorithm by disproving conjectures about the game Subset Takeaway (Chomp on a hypercube) and computing the number of linear…
This paper focuses on the embeddability of hypercubes in an important class of Cayley graphs, known as augmented cubes. An $n$-dimensional augmented cube $AQ_n$ is constructed by augmenting the $n$-dimensional hypercube $Q_n$ with…
Can Grover's algorithm speed up search of a physical region - for example a 2-D grid of size sqrt(n) by sqrt(n)? The problem is that sqrt(n) time seems to be needed for each query, just to move amplitude across the grid. Here we show that…
The {\it crossing number} of a graph $G$ is the minimum number of pairwise intersections of edges in a drawing of $G$. The {\it $n$-dimensional folded hypercube} $FQ_n$ is a graph obtained from $n$-dimensional hypercube by adding all…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…
Quantum walk is a useful model to simulate complex quantum systems and to build quantum algorithms; in particular, to develop spatial search algorithms on graphs, which aim to find a marked vertex as quickly as possible. Quantum walks are…
In Parts I-III we showed that the number of ways to place $q$ nonattacking queens or similar chess pieces on an $n\times n$ chessboard is a quasipolynomial function of $n$ whose coefficients are essentially polynomials in $q$. In this part…
We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning…
Given a graph $G$ and a positive integer $R$ we address the following combinatorial search theoretic problem: What is the minimum number of queries of the form "does an unknown vertex $v \in V(G)$ belong to the ball of radius $r$ around…