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We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…

Computational Complexity · Computer Science 2026-04-15 Julius Althoetmar , Jamico Schade , Torben Schürenberg

With the aid of hypergraph transversals it is proved that $\gamma_t(Q_{n+1}) = 2\gamma(Q_n)$, where $\gamma_t(G)$ and $\gamma(G)$ denote the total domination number and the domination number of $G$, respectively, and $Q_n$ is the…

Combinatorics · Mathematics 2016-06-28 Jernej Azarija , Michael A. Henning , Sandi Klavžar

A planar set that contains a unit segment in every direction is called a Kakeya set. We relate these sets to a game of pursuit on a cycle $\Z_n$. A hunter and a rabbit move on the nodes of $\Z_n$ without seeing each other. At each step, the…

Probability · Mathematics 2012-07-27 Yakov Babichenko , Yuval Peres , Ron Peretz , Perla Sousi , Peter Winkler

Harry hides on an edge of a graph and does not move from there. Sally, starting from a known origin, tries to find him as soon as she can. Harry's goal is to be found as late as possible. At any given time, each edge of the graph is either…

Computer Science and Game Theory · Computer Science 2020-01-22 Tristan Garrec , Marco Scarsini

We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…

Discrete Mathematics · Computer Science 2015-03-31 Anthony Bonato , Dieter Mitsche , Xavier Pérez-Giménez , Paweł Prałat

Cops and robbers is a turn-based pursuit game played on a graph $G$. One robber is pursued by a set of cops. In each round, these agents move between vertices along the edges of the graph. The cop number $c(G)$ denotes the minimum number of…

Combinatorics · Mathematics 2011-09-09 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Müller

We study Hamiltonicity in random subgraphs of the hypercube $\mathcal{Q}^n$. Our first main theorem is an optimal hitting time result. Consider the random process which includes the edges of $\mathcal{Q}^n$ according to a uniformly chosen…

Combinatorics · Mathematics 2022-08-16 Padraig Condon , Alberto Espuny Díaz , António Girão , Daniela Kühn , Deryk Osthus

We study random subcube intersection graphs, that is, graphs obtained by selecting a random collection of subcubes of a fixed hypercube $Q_d$ to serve as the vertices of the graph, and setting an edge between a pair of subcubes if their…

Probability · Mathematics 2015-06-04 Victor Falgas-Ravry , Klas Markström

We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and…

Combinatorics · Mathematics 2013-12-09 Deepak Bal , Anthony Bonato , William B. Kinnersley , Paweł Prałat

We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always…

Combinatorics · Mathematics 2018-06-13 Shannon L. Fitzpatrick

We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…

Combinatorics · Mathematics 2023-06-29 Ramin Naimi , Eric Sundberg

In the emerging domain of quantum algorithms, the Grover's quantum search is certainly one of the most significant. It is relatively simple, performs a useful task and more importantly, does it in an optimal way. However, due to the success…

Quantum Physics · Physics 2023-03-17 Hugo Pillin , Gilles Burel , Paul Baird , El-Houssaïn Baghious , Roland Gautier

We prove that every proper edge-coloring of the $n$-dimensional hypercube $Q_n$ contains a rainbow copy of every tree $T$ on at most $n$ edges. This result is best possible, as $Q_n$ can be properly edge-colored using only $n$ colors while…

Combinatorics · Mathematics 2025-08-21 Nicholas Crawford , Maya Sankar , Carl Schildkraut , Sam Spiro

We consider two types of problems: maximising, over subsets $S\subseteq \{0,1\}^n$, the density of $d$-subcubes $C$ in the $n$-hypercube graph that span a subgraph such that $S\cap C$ is i) isomorphic to the given configuration…

Combinatorics · Mathematics 2025-10-08 Levente Bodnár , Oleg Pikhurko

In this paper we demonstrate a calculation to find the genus of the hypercube graph $Q_n$ using real moment-angle complex $\mathcal{Z}_\mathcal{K}(D^1,S^0)$ where $\mathcal{K}$ is the boundary of an $n$-gon. We also calculate an upper bound…

Algebraic Topology · Mathematics 2020-07-26 Shouman Das

Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…

We show that the hitting time of the discrete time quantum random walk on the n-bit hypercube from one corner to its opposite is polynomial in n. This gives the first exponential quantum-classical gap in the hitting time of discrete quantum…

Quantum Physics · Physics 2007-05-23 Julia Kempe

The game of Cops and Robbers on graphs is a well-studied pursuit--evasion model whose central parameter, the cop number, captures the minimum number of pursuers required to guarantee capture of an adversary on a given graph. While the cop…

Combinatorics · Mathematics 2025-10-09 Nicholas Crawford , Vesna Iršič Chenoweth

We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…

Discrete Mathematics · Computer Science 2025-09-08 Igor Potapov , Tymofii Prokopenko , John Sylvester

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

Discrete Mathematics · Computer Science 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki