Related papers: Hunting Rabbits on the Hypercube
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
With the aid of hypergraph transversals it is proved that $\gamma_t(Q_{n+1}) = 2\gamma(Q_n)$, where $\gamma_t(G)$ and $\gamma(G)$ denote the total domination number and the domination number of $G$, respectively, and $Q_n$ is the…
A planar set that contains a unit segment in every direction is called a Kakeya set. We relate these sets to a game of pursuit on a cycle $\Z_n$. A hunter and a rabbit move on the nodes of $\Z_n$ without seeing each other. At each step, the…
Harry hides on an edge of a graph and does not move from there. Sally, starting from a known origin, tries to find him as soon as she can. Harry's goal is to be found as late as possible. At any given time, each edge of the graph is either…
We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…
Cops and robbers is a turn-based pursuit game played on a graph $G$. One robber is pursued by a set of cops. In each round, these agents move between vertices along the edges of the graph. The cop number $c(G)$ denotes the minimum number of…
We study Hamiltonicity in random subgraphs of the hypercube $\mathcal{Q}^n$. Our first main theorem is an optimal hitting time result. Consider the random process which includes the edges of $\mathcal{Q}^n$ according to a uniformly chosen…
We study random subcube intersection graphs, that is, graphs obtained by selecting a random collection of subcubes of a fixed hypercube $Q_d$ to serve as the vertices of the graph, and setting an edge between a pair of subcubes if their…
We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and…
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always…
We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…
In the emerging domain of quantum algorithms, the Grover's quantum search is certainly one of the most significant. It is relatively simple, performs a useful task and more importantly, does it in an optimal way. However, due to the success…
We prove that every proper edge-coloring of the $n$-dimensional hypercube $Q_n$ contains a rainbow copy of every tree $T$ on at most $n$ edges. This result is best possible, as $Q_n$ can be properly edge-colored using only $n$ colors while…
We consider two types of problems: maximising, over subsets $S\subseteq \{0,1\}^n$, the density of $d$-subcubes $C$ in the $n$-hypercube graph that span a subgraph such that $S\cap C$ is i) isomorphic to the given configuration…
In this paper we demonstrate a calculation to find the genus of the hypercube graph $Q_n$ using real moment-angle complex $\mathcal{Z}_\mathcal{K}(D^1,S^0)$ where $\mathcal{K}$ is the boundary of an $n$-gon. We also calculate an upper bound…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
We show that the hitting time of the discrete time quantum random walk on the n-bit hypercube from one corner to its opposite is polynomial in n. This gives the first exponential quantum-classical gap in the hitting time of discrete quantum…
The game of Cops and Robbers on graphs is a well-studied pursuit--evasion model whose central parameter, the cop number, captures the minimum number of pursuers required to guarantee capture of an adversary on a given graph. While the cop…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…