Related papers: Hunting Rabbits on the Hypercube
We study a new search problem on the plane involving a robot and an immobile treasure, initially placed at distance $1$ from each other. The length $\beta$ of an arc (a fence) within the perimeter of the corresponding circle, as well as the…
We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…
We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…
Let $\Gamma=(V,E)$ be a graph. The square graph $\Gamma^2$ of the graph $\Gamma$ is the graph with the vertex set $V(\Gamma^2)=V$ in which two vertices are adjacent if and only if their distance in $\Gamma$ is at most two. The square graph…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we…
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…
This study focuses on the application of deep geometric models to solve the 3x3x3 Rubik's Cube. We begin by discussing the cube's graph representation and defining distance as the model's optimization objective. The distance approximation…
The game of \emph{Cops and Robber} is usually played on a graph, where a group of cops attempt to catch a robber moving along the edges of the graph. The \emph{cop number} of a graph is the minimum number of cops required to win the game.…
We study distributed protocols for finding all pairs of similar vectors in a large dataset. Our results pertain to a variety of discrete metrics, and we give concrete instantiations for Hamming distance. In particular, we give improved…
The strong Ramsey game $R(\mathcal{B}, H)$ is a two-player game played on a graph $\mathcal{B}$, referred to as the board, with a target graph $H$. In this game, two players, $P_1$ and $P_2$, alternately claim unclaimed edges of…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
The ordinary game of Nim has a long history and is well-known in the area of combinatorial game theory. The solution to the ordinary game of Nim has been known for many years and lends itself to numerous other solutions to combinatorial…
The game of cops and robber is a pursuit-evasion game played on graphs that has been extensively studied. Traditionally the game is played with one or more cops and only one robber, but in this paper we consider the game played with…
Networks are designed to communicate, operate and allocate the tasks to the respective commodities. Operating the supercomputers became challenging, and it was handled by the network design commonly known as hypercube, denoted by $Q^n$. In…
The hypercube of dimension n is the graph whose vertices are the 2^n binary words of length n, and there is an edge between two of them if they have Hamming distance 1. We consider an edit distance based on swaps and mismatches, to which we…
Hitting times for discrete quantum walks on graphs give an average time before the walk reaches an ending condition. To be analogous to the hitting time for a classical walk, the quantum hitting time must involve repeated measurements as…
A Hypercube $Q_n$ is a graph in which the vertices are all binary vectors of length n, and two vertices are adjacent if and only if their components differ in exactly one place. A galaxy or a star forest is a union of vertex disjoint stars.…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
We study the descriptive complexity of parity games by taking into account the coloring of their game graphs whilst ignoring their ownership structure. Colored game graphs are identified if they determine the same winning regions and…