Related papers: Hunting Rabbits on the Hypercube
We introduce a novel generalization of the Clauser-Horne-Shimony-Holt (CHSH) game to a multiplayer setting, i.e., Hypercube game, where all $m$ players are required to assign values to vertices on corresponding facets of an $m$-dimensional…
In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
The cube graph Q_n is the skeleton of the n-dimensional cube. It is an n-regular graph on 2^n vertices. The Ramsey number r(Q_n, K_s) is the minimum N such that every graph of order N contains the cube graph Q_n or an independent set of…
We revisit the problem of determining the independent domination number in hypercubes for which the known upper bound is still not tight for general dimensions. We present here a constructive method to build an independent dominating set…
We study quantum advantage in one-step rendezvous games on simple graphs analytically, numerically, and using noisy intermediate-scale quantum (NISQ) processors. Our protocols realise the recently discovered [arXiv:2207.14404] optimal…
For $t \in \mathbb{N}$ and every $i\in[t]$, let $H_i$ be a $d_i$-regular connected graph, with $1<|V(H_i)|\le C$ for some integer $C\ge 2$. Let $G=\square_{i=1}^tH_i$ be the Cartesian product of $H_1, \ldots, H_t$. We show that if $t\ge 5C$…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…
The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…
In this paper, we study online multidimensional bin packing problem when all items are hypercubes. Based on the techniques in one dimensional bin packing algorithm Super Harmonic by Seiden, we give a framework for online hypercube packing…
The game of Cops and Robbers is a well known game played on graphs. In this paper we consider the class of graphs of bounded diameter. We improve the strategy of cops and previously used probabilistic method which results in an improved…
We study continuous-time quantum walks on graphs which generalize the hypercube. The only known family of graphs whose quantum walk instantaneously mixes to uniform is the Hamming graphs with small arities. We show that quantum uniform…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
We will prove that some weighted graphs on the distance $k$-graph of hypercubes approximate the $q$-Hermite polynomial of a $q$-gaussian variable by providing an appropriate matrix model.
We study a simple random walk on an n-dimensional hypercube. For any starting position we find the probability of hitting vertex a before hitting vertex b, whenever a and b share the same edge. This generalizes the model in Doyle, P., and…
This work addresses potential theoretic questions for the standard nearest neighbor random walk on the hypercube $\{-1,+1\}^N$. For a large class of subsets $A\subset\{-1,+1\}^N$ we give precise estimates for the harmonic measure of $A$,…
The $d$-dimensional hypercube graph $Q_d$ has as vertices all subsets of $\{1,\ldots,d\}$, and an edge between any two sets that differ in a single element. The Ruskey-Savage conjecture asserts that every matching of $Q_d$, $d\ge 2$, can be…
The $n$-th Fibonacci cube $\Gamma_n$ is the subgraph of the hypercube $Q_n$ induced by binary strings with no two consecutive ones. We determine $\pi(\Gamma_n) = 2^n$ for $n \le 6$, so the pebbling number of $\Gamma_n$ equals that of the…
We consider the following natural generalization of Binary Search: in a given undirected, positively weighted graph, one vertex is a target. The algorithm's task is to identify the target by adaptively querying vertices. In response to…