Related papers: Hunting Rabbits on the Hypercube
We study the problem of constructing a (near) random proper $q$-colouring of a simple k-uniform hypergraph with n vertices and maximum degree \Delta. (Proper in that no edge is mono-coloured and simple in that two edges have maximum…
The Hermite invariant H is the defining equation for the hypersurface of binary quintics in involution. This paper analyses the geometry and invariant theory of H. We determine the singular locus of this hypersurface and show that it is a…
The "abstract search algorithm" is a well known quantum method to find a marked vertex in a graph. It has been applied with success to searching algorithms for the hypercube and the two-dimensional grid. In this work we provide an example…
A cat and mouse play a pursuit and evasion game on a connected graph $G$ with $n$ vertices. The mouse moves to vertices $m_1,m_2,\dots$ of $G$ where $m_i$ is in the closed neighbourhood of $m_{i-1}$ for $i\geq2$. The cat tests vertices…
Consider the random hypercube $H_2^n(p_n)$ obtained from the hypercube $H_2^n$ by deleting any given edge with probabilty $1-p_n$, independently of all the other edges. A diameter path in $H_2^n$ is a longest geodesic path in $H_2^n$.…
The Hales numbered $n$-dimensional hypercube and the corresponding adjacency matrix exhibit interesting recursive structures in $n$. These structures lead to a very simple proof of the well-known bandwidth formula for hypercube, whose proof…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We study the existence of plane substructures in drawings of the $d$-dimensional hypercube graph $Q_d$. We construct drawings of $Q_d$ which contain no plane subgraph with more than $2d-2$ edges, no plane path with more than $2d-3$ edges,…
We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$…
In these notes, we consider a Tur\'an-type problem in hypergraphs. What is the maximum number of edges if we forbid a subgraph? Let $H_n^{(3)}$ be a 3-uniform linear hypergraph, i.e. any two edges have at most one vertex common. A special…
We consider the strong Ramsey-type game $\mathcal{R}^{(k)}(\mathcal{H}, \aleph_0)$, played on the edge set of the infinite complete $k$-uniform hypergraph $K^k_{\mathbb{N}}$. Two players, called FP (the first player) and SP (the second…
The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…
The location-domination number is conjectured to be at most half of the order for twin-free graphs with no isolated vertices. We prove that this conjecture holds and is tight for subcubic graphs. We also show that the same upper bound holds…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
We show how to test whether a graph with n vertices and m edges is a partial cube, and if so how to find a distance-preserving embedding of the graph into a hypercube, in the near-optimal time bound O(n^2), improving previous O(nm)-time…
We solve the problem of existence of perfect codes in the Doob graph. It is shown that 1-perfect codes in the Doob graph D(m,n) exist if and only if 6m+3n+1 is a power of 2; that is, if the size of a 1-ball divides the number of vertices.…
In this work we use the concept of quantum fingerprinting to develop a quantum communication protocol in the simultaneous message passing model that calculates the Hamming distance between two $n$-bit strings up to relative error…
We elaborate on a model of quantum random walk proposed by Hillery et. al., and Jeong et. al., which uses the multiports for quantum "coin tossing". The dynamics of this model is analyzed for the case when the multiports are arranged on the…
Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision-making and search under uncertainty. In modern applications, however, one is often faced with a tremendously large number of options. Even…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…