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GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

Human-Computer Interaction · Computer Science 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

Model merging provides a scalable alternative to multi-task training by combining specialized finetuned models through parameter arithmetic, enabling efficient deployment without the need for joint training or access to all task data. While…

Machine Learning · Computer Science 2025-10-21 Yifei He , Siqi Zeng , Yuzheng Hu , Rui Yang , Tong Zhang , Han Zhao

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

The success of large language models has garnered widespread attention for model merging techniques, especially training-free methods which combine model capabilities within the parameter space. However, two challenges remain: (1) uniform…

Artificial Intelligence · Computer Science 2025-03-28 Jiaqi Han , Jingwen Ye , Shunyu Liu , Haofei Zhang , Jie Song , Zunlei Feng , Mingli Song

Despite the progress of image segmentation for accurate visual entity segmentation, completing the diverse requirements of image editing applications for different-level region-of-interest selections remains unsolved. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Lu Qi , Jason Kuen , Weidong Guo , Jiuxiang Gu , Zhe Lin , Bo Du , Yu Xu , Ming-Hsuan Yang

Building 3D scene graphs has recently emerged as a topic in scene representation for several embodied AI applications to represent the world in a structured and rich manner. With their increased use in solving downstream tasks (eg,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Sayan Deb Sarkar , Ondrej Miksik , Marc Pollefeys , Daniel Barath , Iro Armeni

Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio playback. Developers often integrate these subsystems with other…

Software Engineering · Computer Science 2023-03-22 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Model merging combines the parameters of multiple neural networks into a single model without additional training. As fine-tuned large language models (LLMs) proliferate, merging offers a computationally efficient alternative to ensembles…

Computation and Language · Computer Science 2026-03-31 Mingyang Song , Mao Zheng

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

Model merging, such as model souping, is the practice of combining different models with the same architecture together without further training. In this work, we present a model merging methodology that addresses the difficulty of…

Computation and Language · Computer Science 2025-05-27 Lucas Bandarkar , Benjamin Muller , Pritish Yuvraj , Rui Hou , Nayan Singhal , Hongjiang Lv , Bing Liu

Developers create software branches for tentative feature addition and bug fixing, and periodically merge branches to release software with new features or repairing patches. When the program edits from different branches textually overlap…

Software Engineering · Computer Science 2021-03-04 Bowen Shen , Cihan Xiao , Na Meng , Fei He

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

We present tile2tile, an approach for style transfer between levels of tile-based platformer games. Our method involves training models that translate levels from a lower-resolution sketch representation based on tile affordances to the…

Machine Learning · Computer Science 2022-08-17 Anurag Sarkar , Seth Cooper

Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…

Human-Computer Interaction · Computer Science 2025-08-19 Zixin Chen , Jiachen Wang , Yumeng Li , Haobo Li , Chuhan Shi , Rong Zhang , Huamin Qu

We present a collaborative mixed-initiative system for building levels for the puzzle game "Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for collaborative asynchronous creation by multiple users over the…

Human-Computer Interaction · Computer Science 2020-06-04 Megan Charity , Ahmed Khalifa , Julian Togelius

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

Machine Learning · Computer Science 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial
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