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Evolutionary model merging enables the creation of high-performing multi-task models but remains computationally prohibitive for consumer hardware. We introduce MERGE$^3$, an efficient framework that makes evolutionary merging feasible on a…

Neural and Evolutionary Computing · Computer Science 2025-05-12 Tommaso Mencattini , Adrian Robert Minut , Donato Crisostomi , Andrea Santilli , Emanuele Rodolà

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

Foundation models update slowly due to resource-intensive training, whereas domain-specific models evolve rapidly between releases. Model merging seeks to combine multiple expert models into a single, more capable model, reducing storage…

Artificial Intelligence · Computer Science 2026-03-04 Yongxian Wei , Runxi Cheng , Weike Jin , Enneng Yang , Li Shen , Lu Hou , Sinan Du , Chun Yuan , Xiaochun Cao , Dacheng Tao

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

ost recent popular Role-Playing Games (RPGs) allow players to create in-game characters with hundreds of adjustable parameters, including bone positions and various makeup options. Although text-driven auto-customization systems have been…

Multimedia · Computer Science 2024-08-22 Haoqian Wu , Minda Zhao , Zhipeng Hu , Lincheng Li , Weijie Chen , Rui Zhao , Changjie Fan , Xin Yu

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided…

Artificial Intelligence · Computer Science 2025-04-30 William P. McCarthy , Saujas Vaduguru , Karl D. D. Willis , Justin Matejka , Judith E. Fan , Daniel Fried , Yewen Pu

Model merging is a technique that combines multiple large pretrained models into a single model with enhanced performance and broader task adaptability. It has gained popularity in large pretrained model development due to its ability to…

Machine Learning · Computer Science 2024-09-30 Yu Zhou , Xingyu Wu , Jibin Wu , Liang Feng , Kay Chen Tan

Maintaining robust 3D perception under dynamic and unpredictable test-time conditions remains a critical challenge for autonomous driving systems. Existing test-time adaptation (TTA) methods often fail in high-variance tasks like 3D object…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Huitong Yang , Zhuoxiao Chen , Fengyi Zhang , Zi Huang , Yadan Luo

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…

Computation and Language · Computer Science 2026-01-29 Gyeom Hwangbo , Hyungjoo Chae , Minseok Kang , Hyeonjong Ju , Soohyun Oh , Jinyoung Yeo

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuxue Yang , Lue Fan , Zuzeng Lin , Feng Wang , Zhaoxiang Zhang

Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xuan Ju , Tianyu Wang , Yuqian Zhou , He Zhang , Qing Liu , Nanxuan Zhao , Zhifei Zhang , Yijun Li , Yuanhao Cai , Shaoteng Liu , Daniil Pakhomov , Zhe Lin , Soo Ye Kim , Qiang Xu

Model merging is a technique that combines multiple finetuned models into a single model without additional training, allowing a free-rider to cheaply inherit specialized capabilities. This study investigates methodologies to suppress…

Machine Learning · Computer Science 2025-07-01 Wei Junhao , Yu Zhe , Sakuma Jun

Developers authoring HTML documents define elements following patterns which establish and reflect the visual structure of a document, such as making all images in a footer the same height by applying a class to each. To surface these…

Human-Computer Interaction · Computer Science 2020-07-14 Kartik Chugh , Andrea Y. Solis , Thomas D. LaToza
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