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Model merging, which combines multiple domain-specialized experts into a single model, offers a practical path to endow Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) with broad capabilities without the cost of…

Machine Learning · Computer Science 2025-10-01 Dengming Zhang , Xiaowen Ma , Zhenliang Ni , Zhenkai Wu , Han Shu , Xin Jiang , Xinghao Chen

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook

Procedural Content Generation (PCG) is a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects…

Artificial Intelligence · Computer Science 2023-11-09 Shyam Sudhakaran , Miguel González-Duque , Claire Glanois , Matthias Freiberger , Elias Najarro , Sebastian Risi

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…

Artificial Intelligence · Computer Science 2020-02-11 Michael Cerny Green , Luvneesh Mugrai , Ahmed Khalifa , Julian Togelius

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

Human-Computer Interaction · Computer Science 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Generative depth estimation methods leverage the rich visual priors stored in pre-trained text-to-image diffusion models, demonstrating astonishing zero-shot capability. However, parameter updates during training lead to catastrophic…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Hongkai Lin , Dingkang Liang , Mingyang Du , Xin Zhou , Xiang Bai

Instruction-based image editing has garnered significant attention due to its direct interaction with users. However, real-world user instructions are immensely diverse, and existing methods often fail to generalize effectively to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Qifei Jia , Yu Liu , Yajie Chai , Xintong Yao , Qiming Lu , Yasen Zhang , Runyu Shi , Ying Huang , Guoquan Zhang

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

We introduce the nivel2 software for multi-level modelling. Multi-level modelling is a modelling paradigm where a model element may be simultaneously a type for and an instance of other elements under some constraints. This contrasts…

Software Engineering · Computer Science 2023-03-23 Timo Asikainen , Tomi Männistö , Eetu Huovila

Model merging combines independently trained models into a single multi-task model. However, most existing approaches focus primarily on avoiding task interference. We argue that its greater potential lies in enabling task synergy, where…

Machine Learning · Computer Science 2026-05-25 Aecheon Jung , Seunghwan Lee , Dongyoon Han , Sungeun Hong

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Bug fixing holds significant importance in software development and maintenance. Recent research has made notable progress in exploring the potential of large language models (LLMs) for automatic bug fixing. However, existing studies often…

Software Engineering · Computer Science 2025-03-06 Yuwei Zhang , Zhi Jin , Ying Xing , Ge Li

Creating interactive scenes often involves complex programming tasks. Although large language models (LLMs) like ChatGPT can generate code from natural language, their output is often error-prone, particularly when scripting interactions…

Human-Computer Interaction · Computer Science 2025-02-10 Hui Ye , Chufeng Xiao , Jiaye Leng , Pengfei Xu , Hongbo Fu

Large Language Models (LLMs) have shown high capabilities in several software development-related tasks such as program repair, documentation, code refactoring, debugging, and testing. However, training these models requires massive amount…

Software Engineering · Computer Science 2025-06-10 Meghdad Dehghan , Jie JW Wu , Fatemeh H. Fard , Ali Ouni

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Model merging unifies independently fine-tuned LLMs from the same base, enabling reuse and integration of parallel development efforts without retraining. However, in practice we observe that merging does not always succeed: certain…

Artificial Intelligence · Computer Science 2026-03-11 Yuan Cao , Dezhi Ran , Yuzhe Guo , Mengzhou Wu , Simin Chen , Linyi Li , Wei Yang , Tao Xie

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang