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Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has…

Computation and Language · Computer Science 2022-05-26 Machel Reid , Graham Neubig

Model editing aims to correct errors and outdated knowledge in the Large language models (LLMs) with minimal cost. Prior research has proposed a variety of datasets to assess the effectiveness of these model editing methods. However, most…

Computation and Language · Computer Science 2025-05-27 Li Zeng , Zeming Liu , Chong Feng , Heyan Huang , Yuhang Guo

Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required. In…

Computer Vision and Pattern Recognition · Computer Science 2016-08-09 Stephan R. Richter , Vibhav Vineet , Stefan Roth , Vladlen Koltun

Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Shuai Yang , Zhangyang Wang , Jiaying Liu , Zongming Guo

Software reuse has long been recognized as a critical and widely studied topic in software engineering, offering substantial benefits in reducing development costs, improving software quality, and enhancing operational efficiency. This…

Software Engineering · Computer Science 2026-02-02 You Lu , Jiyang Zhang , Bihuan Chen , Chaofeng Sha , Dingji Wang , Xin Peng

Achieving balanced alignment of large language models (LLMs) in terms of Helpfulness, Honesty, and Harmlessness (3H optimization) constitutes a cornerstone of responsible AI. Existing methods like data mixture strategies face limitations,…

Computation and Language · Computer Science 2026-02-03 Jinluan Yang , Dingnan Jin , Anke Tang , Li Shen , Didi Zhu , Zhengyu Chen , Ziyu Zhao , Daixin Wang , Qing Cui , Zhiqiang Zhang , Jun Zhou , Fei Wu , Kun Kuang

While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…

Machine Learning · Computer Science 2025-05-07 Maximilian Mews , Ansar Aynetdinov , Vivian Schiller , Peter Eisert , Alan Akbik

With the fast-growing GUI development workload in the Internet industry, some work on intelligent methods attempted to generate maintainable front-end code from UI screenshots. It can be more suitable for utilizing UI design drafts that…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Yun-nong Chen , Yan-kun Zhen , Chu-ning Shi , Jia-zhi Li , Liu-qing Chen , Ze-jian Li , Ling-yun Sun , Ting-ting Zhou , Yan-fang Chang

Advances in Generative AI tools have allowed designers to manipulate existing 3D models using text or image-based prompts, enabling creators to explore different design goals. Photochromic color-changing systems, on the other hand, allow…

Human-Computer Interaction · Computer Science 2024-04-29 Yunyi Zhu , Faraz Faruqi , Stefanie Mueller

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Chenghao Gu , Zhenzhe Li , Zhengqi Zhang , Yunpeng Bai , Shuzhao Xie , Zhi Wang

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

High-resolution content creation is rapidly emerging as a central challenge in both the vision and graphics communities. Images serve as the most fundamental modality for visual expression, and content generation that aligns with the user…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Junsung Lee , Hyunsoo Lee , Yong Jae Lee , Bohyung Han

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light…

Graphics · Computer Science 2022-12-20 Rodrigo D. Moreira , Flávio Coutinho , Luiz Chaimowicz

In this paper, we tackle the problem of performing consistent and unified modifications across a set of related images. This task is particularly challenging because these images may vary significantly in pose, viewpoint, and spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yue Ma , Xinyu Wang , Qianli Ma , Qinghe Wang , Mingzhe Zheng , Xiangpeng Yang , Hao Li , Chongbo Zhao , Jixuan Ying , Harry Yang , Hongyu Liu , Qifeng Chen

Merging large language models (LLMs) is a practical way to compose capabilities from multiple fine-tuned checkpoints without retraining. Yet standard schemes (linear weight soups, task vectors, and Fisher-weighted averaging) can preserve…

Artificial Intelligence · Computer Science 2025-12-19 Aniruddha Roy , Jyoti Patel , Aman Chadha , Vinija Jain , Amitava Das

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda