English
Related papers

Related papers: LevelMerge: Collaborative Game Level Editing by Me…

200 papers

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Zihao Lin , Wanrong Zhu , Jiuxiang Gu , Jihyung Kil , Christopher Tensmeyer , Lin Zhang , Shilong Liu , Ruiyi Zhang , Lifu Huang , Vlad I. Morariu , Tong Sun

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing them manually is a time-consuming and expert-driven…

Artificial Intelligence · Computer Science 2026-01-05 Muhammad U. Nasir , Yuchen Li , Steven James , Julian Togelius

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal…

Human-Computer Interaction · Computer Science 2024-03-25 Fernanda De La Torre , Cathy Mengying Fang , Han Huang , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Although LLMs have been widely adopted for creative content generation, a single-pass process often struggles to produce high-quality long narratives. How to effectively revise and improve long narrative scripts like scriptwriters remains a…

Artificial Intelligence · Computer Science 2026-04-22 Wenda Xie , Chao Guo , Yanqing Jing , Junle Wang , Yisheng Lv , Fei-Yue Wang

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

This paper describes a new version of the mixed-initiative collaborative level designing system: Baba is Y'all, as well as the results of a user study on the system. Baba is Y'all is a prototype for AI-assisted game design in collaboration…

Human-Computer Interaction · Computer Science 2022-10-11 M Charity , Isha Dave , Ahmed Khalifa , Julian Togelius

Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the…

Human-Computer Interaction · Computer Science 2026-01-28 Zhongliang Tang , Qingrong Cheng , Mengchen Tan , Yongxiang Zhang , Fei Xia

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

Software Engineering · Computer Science 2023-09-13 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…

Graphics · Computer Science 2026-01-01 Yujie Yang , Zhichao Zhang , Jiazhou Chen , Zichao Wu

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Instruction-based garment editing enables precise image modifications via natural language, with broad applications in fashion design and customization. Unlike general editing tasks, it requires understanding garment-specific semantics and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Deqiang Yin , Junyi Guo , Huanda Lu , Fangyu Wu , Dongming Lu

Motivated by the recent rapid growth of research for algorithms to cluster multi-layer and temporal graphs, we study extensions of the classical Cluster Editing problem. In Multi-Layer Cluster Editing we receive a set of graphs on the same…

Discrete Mathematics · Computer Science 2018-12-14 Jiehua Chen , Hendrik Molter , Manuel Sorge , Ondrej Suchy

Mixing datasets for fine-tuning large models (LMs) has become critical for maximizing performance on downstream tasks. However, composing effective dataset mixtures typically relies on heuristics and trial-and-error, often requiring…

Machine Learning · Computer Science 2025-05-23 Zhixu Silvia Tao , Kasper Vinken , Hao-Wei Yeh , Avi Cooper , Xavier Boix

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Chunyi Sun , Junlin Han , Weijian Deng , Xinlong Wang , Zishan Qin , Stephen Gould

Generally capable Spatial AI systems must build persistent scene representations where geometric models are combined with meaningful semantic labels. The many approaches to labelling scenes can be divided into two clear groups: view-based…

Computer Vision and Pattern Recognition · Computer Science 2020-02-25 Zoe Landgraf , Fabian Falck , Michael Bloesch , Stefan Leutenegger , Andrew Davison

With the recent advancement in large language models (LLMs), there is a growing interest in combining LLMs with multimodal learning. Previous surveys of multimodal large language models (MLLMs) mainly focus on multimodal understanding. This…

To enable robots to achieve high level objectives, engineers typically write scripts that apply existing specialized skills, such as navigation, object detection and manipulation to achieve these goals. Writing good scripts is challenging…

Robotics · Computer Science 2022-07-21 Or Wertheim , Dan R. Suissa , Ronen I. Brafman

In recent times, a plethora of Large Code Generation Models (LCGMs) have been proposed, showcasing significant potential in assisting developers with complex programming tasks. Benchmarking LCGMs necessitates the creation of a set of…

Software Engineering · Computer Science 2024-01-30 Simin Chen , Xiaoning Feng , Xiaohong Han , Cong Liu , Wei Yang