LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
Abstract
We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal training data is scarce, or where the design goal requires the synthesis of internal dynamics, intuitive analysis, or advanced interactivity. Our framework relies on text interaction and the Unity game engine. By incorporating techniques for scene understanding, task planning, self-debugging, and memory management, LLMR outperforms the standard GPT-4 by 4x in average error rate. We demonstrate LLMR's cross-platform interoperability with several example worlds, and evaluate it on a variety of creation and modification tasks to show that it can produce and edit diverse objects, tools, and scenes. Finally, we conducted a usability study (N=11) with a diverse set that revealed participants had positive experiences with the system and would use it again.
Cite
@article{arxiv.2309.12276,
title = {LLMR: Real-time Prompting of Interactive Worlds using Large Language Models},
author = {Fernanda De La Torre and Cathy Mengying Fang and Han Huang and Andrzej Banburski-Fahey and Judith Amores Fernandez and Jaron Lanier},
journal= {arXiv preprint arXiv:2309.12276},
year = {2024}
}
Comments
46 pages, 18 figures; Matching version accepted at CHI 2024