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Virtualization technology is widely used for sharing the abilities of computer systems by splitting the resources among various virtual PCs. In traditional computer systems, the utilization of hardware is not maximized and the resources are…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-06 Hafiz ur Rahman , Farag Azzedin , Ahmad Shawahna , Faisal Sajjad , Alyahya Saleh Abdulrahman

Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the…

Human-Computer Interaction · Computer Science 2024-11-11 Myint Zu Than , Kian Meng Yap

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

Human-Computer Interaction · Computer Science 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…

Robotics · Computer Science 2020-11-09 Andre Cleaver , Darren Tang , Victoria Chen , Jivko Sinapov

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or…

Computers and Society · Computer Science 2016-06-07 Marko Teräs , Hanna Teräs , Torsten Reiners

This guide is proposed as an operational instrument for CONFRASIE member universities (Regional Rectors' Conference of AUF member institutions in Pacific-Asia) in their projects to set up a blended learning system for bachelor's, Master's…

Computers and Society · Computer Science 2020-07-10 Mokhtar Ben Henda

Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…

Computers and Society · Computer Science 2022-07-05 Senthil Kumar Jagatheesaperumal , Kashif Ahmad , Ala Al-Fuqaha , Junaid Qadir

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

The Metaverse is a virtual environment where users are represented by avatars to navigate a virtual world, which has strong links with the physical one. State-of-the-art Metaverse architectures rely on a cloud-based approach for avatar…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-06 Sahraoui Dhelim , Tahar Kechadi , Liming Chen , Nyothiri Aung , Huansheng Ning , Luigi Atzori

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for…

Human-Computer Interaction · Computer Science 2025-03-04 Xiuqi Tommy Zhu , Heidi Cheerman , Minxin Cheng , Sheri Kiami , Leanne Chukoskie , Eileen McGivney

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for…

Large Language Models (LLMs) have gained traction in educational settings, often framed as virtual tutors or teaching assistants. Following early skepticism and bans, many schools and universities have begun integrating these systems into…

Computers and Society · Computer Science 2026-05-22 Caterina Fuligni , Daniel Dominguez Figaredo , Armanda Lewis , Julia Stoyanovich

Autonomous vehicle (AV) algorithms need to be tested extensively in order to make sure the vehicle and the passengers will be safe while using it after the implementation. Testing these algorithms in real world create another important…

Robotics · Computer Science 2022-12-23 Sukru Yaren Gelbal , Bilin Aksun-Guvenc , Levent Guvenc

Recently, we developed a dynamic distributed end-to-end vehicle routing system (E2ECAV) using a network of intelligent intersections and level 5 CAVs (Djavadian & Farooq, 2018). The case study of the downtown Toronto Network showed that…

Human-Computer Interaction · Computer Science 2019-01-23 Shadi Djavadian , Bilal Farooq , Rafael Vasquez , Grace Yip

Many industrial sectors have been using of machine learning at inference mode on edge devices. Future directions show that training on edge devices is promising due to improvements in semiconductor performance. Wireless Ad Hoc Federated…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Takara Taniguchi , Yudai Ueda , Atsuya Muramatsu , Kohki Hashimoto , Ryo Yagi , Hideya Ochiai , Chaodit Aswakul

In human-robot collaboration domains, augmented reality (AR) technologies have enabled people to visualize the state of robots. Current AR-based visualization policies are designed manually, which requires a lot of human efforts and domain…

Robotics · Computer Science 2022-11-15 Kishan Chandan , Jack Albertson , Shiqi Zhang

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

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