English

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents

Human-Computer Interaction 2025-03-04 v1

Abstract

VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for patient communication training, we conducted a user-centered study involving semi-structured interviews with advanced HP students to understand their challenges in clinical communication training and perceptions of VR-based solutions. From this, we derived design insights emphasizing the importance of realistic scenarios, simple interactions, and unpredictable dialogues. Building on these insights, we developed the Virtual AI Patient Simulator (VAPS), a novel VR system powered by Large Language Models (LLMs) and Embodied Conversational Agents (ECAs), supporting dynamic and customizable patient interactions for immersive learning. We also provided an example of how clinical professors could use user-friendly design forms to create personalized scenarios that align with course objectives in VAPS and discuss future implications of integrating AI-driven technologies into VR education.

Keywords

Cite

@article{arxiv.2503.01767,
  title  = {Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents},
  author = {Xiuqi Tommy Zhu and Heidi Cheerman and Minxin Cheng and Sheri Kiami and Leanne Chukoskie and Eileen McGivney},
  journal= {arXiv preprint arXiv:2503.01767},
  year   = {2025}
}
R2 v1 2026-06-28T22:04:59.608Z