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Related papers: Experiences in Implementing an ICT-Augmented Reali…

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To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

The informational educational environment (IEE) of an institution is a complex multilevel system which, along with methodical, organizational and cultural resources, accumulates the intellectual and technical potential of a university, as…

Other Computer Science · Computer Science 2015-05-05 Irina Erjomina , Aleksandr Rozentsvaig , Rushan Ziatdinov

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Danai Korre , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Augmented Reality (AR) teleconferencing allows separately located users to interact with each other in 3D through agents in their own physical environments. Existing methods leveraging volumetric capturing and reconstruction can provide a…

Human-Computer Interaction · Computer Science 2024-01-05 Xuanyu Wang , Weizhan Zhang , Christian Sandor , Hongbo Fu

This study examines the factors that influence the adoption of TikTok as a learning tool for physical education (PE)-related content among tertiary students in the Philippines. The study applies the Technology Acceptance Model (TAM) and…

Maintaining real-time communication quality in metaverse has always been a challenge, especially when the number of participants increase. We introduce a proprietary WebRTC SFU service to an open-source web-based VR platform, to realize a…

Human-Computer Interaction · Computer Science 2023-03-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the…

Human-Computer Interaction · Computer Science 2022-07-05 Maheshya Weerasinghe , Aaron Quigley , Klen Čopič Pucihar , Alice Toniolo , Angela Miguel , Matjaž Kljun

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

Human-Computer Interaction · Computer Science 2022-07-13 Zhuochen Xiong

The embodied intelligence bridges the physical world and information space. As its typical physical embodiment, humanoid robots have shown great promise through robot learning algorithms in recent years. In this study, a hardware platform,…

Robotics · Computer Science 2025-10-17 Jiaxin Huang , Hanyu Liu , Yunsheng Ma , Jian Shen , Yilin Zheng , Jiayi Wen , Baishu Wan , Pan Li , Zhigong Song

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

The RVfpga course offers a solid introduction to computer architecture using the RISC-V instruction set and FPGA technology. It focuses on providing hands-on experience with real-world RISC-V cores, the VeeR EH1 and the VeeR EL2, developed…

Hardware Architecture · Computer Science 2026-02-10 D. Chaver , S. Harris , L. Pinuel , O. Kindgren , R. Kravitz , J. I. Gomez , F. Castro , K. Olcoz , J. Villalba , A. Grinshpun , F. Gabbay , L. Seed , R. Duarte , M. Lopez , O. Alonso , R. Owen

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

Autonomous aerial robots are becoming commonplace in our lives. Hands-on aerial robotics courses are pivotal in training the next-generation workforce to meet the growing market demands. Such an efficient and compelling course depends on a…

Robotics · Computer Science 2025-04-03 Kushagra Srivastava , Rutwik Kulkarni , Manoj Velmurugan , Nitin J. Sanket

Robotic manipulation is essential for the widespread adoption of robots in industrial and home settings and has long been a focus within the robotics community. Advances in artificial intelligence have introduced promising learning-based…

Robotics · Computer Science 2025-03-04 Kelin Li , Shubham M Wagh , Nitish Sharma , Saksham Bhadani , Wei Chen , Chang Liu , Petar Kormushev

Navigating densely vegetated environments poses significant challenges for autonomous ground vehicles. Learning-based systems typically use prior and in-situ data to predict terrain traversability but often degrade in performance when…

Robotics · Computer Science 2025-02-05 Fabio A. Ruetz , Nicholas Lawrance , Emili Hernández , Paulo V. K. Borges , Thierry Peynot

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…

Computers and Society · Computer Science 2020-12-03 Kenn Migan Vincent C. Gumonan , Aleta C. Fabregas

While AI tools are transforming programming education, their adoption in underrepresented countries remains insufficiently studied. Understanding students' trust, perceived usefulness, and dependency on AI tools is essential to improving…

The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the…

Networking and Internet Architecture · Computer Science 2011-05-03 Ishtiaq Ali , Natarajan Meghanathan

With the rapid advancement of artificial intelligence (AI) in various domains, the education sector is set for transformation. The potential of AI-driven tools in enhancing the learning experience, especially in programming, is immense.…

Software Engineering · Computer Science 2024-04-08 Eduard Frankford , Clemens Sauerwein , Patrick Bassner , Stephan Krusche , Ruth Breu