Related papers: Experiences in Implementing an ICT-Augmented Reali…
We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…
In the complex manufacturing sector a considerable amount of resources are focused on developing new skills and training workers. In that context, increasing the effectiveness of those processes and reducing the investment required is an…
We present a user interface (UI) based on augmented reality (AR) with head-mounted display (HMD) for improving situational awareness during critical operation and improve human efficiency on operations. The UI displays contextual…
In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…
During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…
We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…
3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…
Simulations play a crucial role in robotics research and education. This paper presents the OpenUAV testbed, an open-source, easy-to-use, web-based, and reproducible software system that enables students and researchers to run robotic…
Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…
Virtual reality(VR) is a hot research topic, and it has been effectively applied in military, education and other fields. The application prospect of virtual reality in education is very broad. It can effectively reduce labor cost, resource…
This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…
Holographic Intellectual Voice Assistant (HIVA) aims to facilitate human computer interaction using audiovisual effects and 3D avatar. HIVA provides complete information about the university, including requests of various nature: admission,…
Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…
Virtual Reality simulators offer a powerful tool for teacher training, yet the integration of AI-powered student avatars presents a critical challenge: determining the optimal level of avatar realism for effective pedagogy. This literature…
Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…
Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased…
The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…
The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…
This study examined the barriers and enablers of online instruction in hospitality education. A sequential exploratory design was implemented with hospitality teachers from both public and private higher educational institutions in the…
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…