Related papers: Experiences in Implementing an ICT-Augmented Reali…
This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…
This article presents the deployment and experimentation architecture of the Aveiro Tech City Living Lab (ATCLL) in Aveiro, Portugal. This platform comprises a large number of Internet-of-Things devices with communication, sensing and…
Virtual Research Environments (VREs) provide user-centric support in the lifecycle of research activities, e.g., discovering and accessing research assets, or composing and executing application workflows. A typical VRE is often implemented…
This innovative practice article reports on the piloting of vibe coding (using natural language to create software applications with AI) for English as a Foreign Language (EFL) education. We developed a human-AI meta-languaging framework…
We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i)…
The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…
As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…
This paper presents the design and development of a networking laboratory that integrates physical networking equipment with the open source GNS3 network simulators for delivery of practical networking classes simultaneously to both…
Existing attestation mechanisms lack scalability and support for heterogeneous virtual execution environments (VEEs), such as virtual machines and containers executed inside or outside hardware isolation on different vendors' hardware in…
We present Simitate --- a hybrid benchmarking suite targeting the evaluation of approaches for imitation learning. A dataset containing 1938 sequences where humans perform daily activities in a realistic environment is presented. The…
The integrated use of non-terrestrial network (NTN) entities such as the high-altitude platform station (HAPS) and low-altitude platform station (LAPS) has become essential elements in the space-air-ground integrated networks (SAGINs).…
Federated Learning (FL) is an upcoming technology that is increasingly applied in real-world applications. Early applications focused on cross-device scenarios, where many participants with limited resources train machine learning (ML)…
Assisted by neural networks, reinforcement learning agents have been able to solve increasingly complex tasks over the last years. The simulation environment in which the agents interact is an essential component in any reinforcement…
This work integrates peer-to-peer federated learning tools with NS3, a widely used network simulator, to create a novel simulator designed to allow heterogeneous device experiments in federated learning. This cross-platform adaptability…
This paper presents a novel framework, Artificial Intelligence-Enabled Intelligent Assistant (AIIA), for personalized and adaptive learning in higher education. The AIIA system leverages advanced AI and Natural Language Processing (NLP)…
We consider UAV IoT aerial sensing that delivers multiple VR/AR immersive communication sessions to remote users. The UAV swarm is spatially distributed over a wide area of interest, and each UAV captures a viewpoint of the scene below it.…
This paper describes a blended learning implementation and experience supported with intelligent learning environments included in a learning management system (LMS) called @KU-UZEM. The blended learning model is realized as a combination…
Emerging mobility systems, e.g., connected and automated vehicles (CAVs), shared mobility, and electric vehicles, provide the most intriguing opportunity for enabling users to better monitor transportation network conditions and make better…
Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…