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This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents…

Human-Computer Interaction · Computer Science 2021-03-16 Benzar Glen Grepon , Aldwin Lester Martinez

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…

Computers and Society · Computer Science 2014-02-12 J. M. Sneha , G. S. Nagaraja

This paper presents the development of a multi-sensor user interface to facilitate the instruction of arc welding tasks. Traditional methods to acquire hand-eye coordination skills are typically conducted through one-to-one instruction…

Human-Computer Interaction · Computer Science 2022-06-29 Hoi-Yin Lee , Peng Zhou , Anqing Duan , Jiangliu Wang , Victor Wu , David Navarro-Alarcon

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Enrico Meloni , Luca Pasqualini , Matteo Tiezzi , Marco Gori , Stefano Melacci

This article studies the conditions of use of a VLE (Virtual Learning Environment) by primary school teachers. It first presents a triangulated model to explore Virtual Learning Environments' adoption in primary schools. The theoretical…

Computers and Society · Computer Science 2019-10-28 Elena Codreanu , Christine Michel , Marc-Eric Bobillier-Chaumon , Olivier Vigneau

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

The State of Emergency declaration in Japan due to the COVID-19 pandemic affected many aspects of society in the country, much like the rest of the world. One sector that felt its disruptive impact was education. As educational institutions…

Computers and Society · Computer Science 2023-01-06 Roberto Bacani Figueroa , Florinda Amparo Adarayan Palma Gil , Hiroshi Taniguchi

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

This study seeks to determine the level of readiness of selected private and government-managed colleges and universities in the Philippines. The study also aims to determine if there's a significant difference in the level of readiness…

Social and Information Networks · Computer Science 2022-02-15 Harold R. Lucero , Jayson M. Victoriano , Jennifer T. Carpio , Paquito G. Fernando

As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…

Human-Computer Interaction · Computer Science 2019-04-19 Jesse Paterson , Jiwoong Han , Tom Cheng , Paxtan Laker , David McPherson , Joseph Menke , Allen Yang

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

Recent advances in artificial intelligence have created new possibilities for making education more scalable, adaptive, and learner-centered. However, existing educational chatbot systems often lack contextual adaptability, real-time…

Computation and Language · Computer Science 2026-02-10 Mohamed El Hajji , Tarek Ait Baha , Aicha Dakir , Hammou Fadili , Youssef Es-Saady

Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can…

Human-Computer Interaction · Computer Science 2019-10-11 Glyn Lawson , Emily Shaw , Tessa Roper , Tommy Nilsson , Laura Bajorunaite , Ayesha Batool

Metaverse is expected to create a virtual world closely connected with reality to provide users with immersive experience with the support of 5G high data rate communication technique. A huge amount of data in physical world needs to be…

Systems and Control · Electrical Eng. & Systems 2023-01-05 Peiyuan Si , Wenhan Yu , Jun Zhao , Kwok-Yan Lam , Qing Yang