Related papers: Experiences in Implementing an ICT-Augmented Reali…
Asynchronous learning environments (ALEs) are widely adopted for formal and informal learning, but timely and personalized support is often limited. In this context, Virtual Teaching Assistants (VTAs) can potentially reduce the workload of…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…
Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To ad-dress these challenges, this study presents the design,…
The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…
The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…
A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…
Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…
Virtual Teaching Assistants (VTAs) powered by Large Language Models (LLMs) have the potential to enhance student learning by providing instant feedback and facilitating multi-turn interactions. However, empirical studies on their…
Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit…
Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…
Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…
Open Source Software (OSS) has been widely used in the educational environment largely due to its reduced cost of ownership. While OSS has evolved over the years, challenges exist in its implementation and wide adoption. Foremost among…
Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…
Online education's popularity has been continuously increasing over the past few years. Many universities were forced to switch to online education as a result of COVID-19. In many cases, even after more than two years of online…
Hybrid tutoring, where a human tutor supports multiple students in learning with educational technology, is an increasingly common application to deliver high-impact tutoring at scale. However, past hybrid tutoring applications are limited…
When educational institutions worldwide scrambled for ways to continue their classes during lockdowns caused by the COVID-19 pandemic, the use of information and communication technology (ICT) for remote teaching has become widely…
The swift advancement of unmanned aerial vehicle (UAV) technologies necessitates new standards for developing human-drone interaction (HDI) interfaces. Most interfaces for HDI, especially first-person view (FPV) goggles, limit the…
Hardware-based Trusted Execution Environments (TEEs) are widely deployed in mobile devices. Yet their use has been limited primarily to applications developed by the device vendors. Recent standardization of TEE interfaces by GlobalPlatform…
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This…