A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive, interactive experiences. In this paper we present \textsf{INTERACT}, an authoring tool for creating advanced 3D physics-based Intelligent Tutoring Systems (ITS) by individual developers or small-scale development teams. \textsf{INTERACT} is based on a cutting edge physics engine allowing realistic interactions such as collision detection and ergonomic evaluations. We demonstrate the benefits of \textsf{INTERACT} by developing a set of training scenarios for a use case of a Laser cutting machine. The use case illustrates the numerous possibilities such as creating interaction with objects, ease of configuring a scenario and how to design the visual effects to the machine.
@article{arxiv.2407.06967,
title = {INTERACT: An authoring tool that facilitates the creation of human centric interaction with 3d objects in virtual reality},
author = {Rama Krishnan Gopal Ramasamy Thandapani and Benjamin Capel and Antoine Lasnier and Ioannis Chatzigiannakis},
journal= {arXiv preprint arXiv:2407.06967},
year = {2024}
}