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Let $\mathcal{W} \subset \mathbb{R}^2$ be a planar polygonal environment (i.e., a polygon potentially with holes) with a total of $n$ vertices, and let $A,B$ be two robots, each modeled as an axis-aligned unit square, that can translate…

Robotics · Computer Science 2023-11-01 Pankaj K. Agarwal , Dan Halperin , Micha Sharir , Alex Steiger

Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…

Computational Geometry · Computer Science 2016-08-06 Dániel Marx , Tillmann Miltzow

Floor-planning is a fundamental step in VLSI chip design. Based upon the concept of orderly spanning trees, we present a simple O(n)-time algorithm to construct a floor-plan for any n-node plane triangulation. In comparison with previous…

Data Structures and Algorithms · Computer Science 2007-05-23 Chien-Chih Liao , Hsueh-I Lu , Hsu-Chun Yen

We present a self-stabilizing algorithm for the (asynchronous) unison problem which achieves an efficient trade-off between time, workload, and space in a weak model. Precisely, our algorithm is defined in the atomic-state model and works…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-04 Stéphane Devismes , David Ilcinkas , Colette Johnen , Frédéric Mazoit

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

We assume the permutation $\pi$ is given by an $n$-element array in which the $i$-th element denotes the value $\pi(i)$. Constructing its inverse in-place (i.e. using $O(\log{n})$ bits of additional memory) can be achieved in linear time…

Data Structures and Algorithms · Computer Science 2020-04-22 Grzegorz Guśpiel

We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It…

Computational Geometry · Computer Science 2013-03-26 Antoine Vigneron , Lie Yan

In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…

Computational Geometry · Computer Science 2009-08-19 Greg Aloupis , Jean Cardinal , Sebastien Collette , John Iacono , Stefan Langerman

We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…

Computational Geometry · Computer Science 2019-03-14 Haitao Wang , Jie Xue

A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n \log n)$ time, where $n$ is the number of vertices defining the terrain. The…

Computational Geometry · Computer Science 2025-02-14 Sergio Cabello , Arun Kumar Das , Sandip Das , Joydeep Mukherjee

Tightness is a generalisation of the notion of convexity: a space is tight if and only if it is "as convex as possible", given its topological constraints. For a simplicial complex, deciding tightness has a straightforward exponential time…

Computational Geometry · Computer Science 2018-10-24 Bhaskar Bagchi , Benjamin A. Burton , Basudeb Datta , Nitin Singh , Jonathan Spreer

A sliding window algorithm receives a stream of symbols and has to output at each time instant a certain value which only depends on the last $n$ symbols. If the algorithm is randomized, then at each time instant it produces an incorrect…

Formal Languages and Automata Theory · Computer Science 2018-02-22 Moses Ganardi , Danny Hucke , Markus Lohrey

In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.

Computational Geometry · Computer Science 2016-09-07 Xin Wu , Xijie Zeng , Bryan St. Amour , Asish Mukhopadhyay

We develop an extension of recently developed methods for obtaining time-space tradeoff lower bounds for problems of learning from random test samples to handle the situation where the space of tests is signficantly smaller than the space…

Machine Learning · Computer Science 2017-08-10 Paul Beame , Shayan Oveis Gharan , Xin Yang

Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…

Computational Geometry · Computer Science 2017-08-07 Hamid Hoorfar , Alireza Bagheri

We present an $O(n\log n)$-time algorithm that determines whether a given planar $n$-gon is weakly simple. This improves upon an $O(n^2\log n)$-time algorithm by Chang, Erickson, and Xu (2015). Weakly simple polygons are required as input…

Computational Geometry · Computer Science 2017-08-01 Hugo Akitaya , Greg Aloupis , Jeff Erickson , Csaba D. Tóth

We present an algorithm that computes the geodesic center of a given polygonal domain. The running time of our algorithm is $O(n^{12+\epsilon})$ for any $\epsilon>0$, where $n$ is the number of corners of the input polygonal domain. Prior…

Computational Geometry · Computer Science 2015-09-25 Sang Won Bae , Matias Korman , Yoshio Okamoto

A recent result of Eden, Levi, and Ron (ECCC 2015) provides a sublinear time algorithm to estimate the number of triangles in a graph. Given an undirected graph $G$, one can query the degree of a vertex, the existence of an edge between…

Data Structures and Algorithms · Computer Science 2015-05-11 C. Seshadhri

Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…

Data Structures and Algorithms · Computer Science 2013-04-24 Mostafa Haghir Chehreghani

In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…

Data Structures and Algorithms · Computer Science 2018-07-04 Jack Wang