Related papers: Time-Space Trade-off Algorithms for Triangulating …
Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these…
Given a set $S$ of $n$ points in the plane, we study the two-line-center problem: finding two lines that minimize the maximum distance from each point in $S$ to its closest line. We present a $(1+\varepsilon)$-approximation algorithm for…
This paper presents a new deterministic algorithm for single-source shortest paths (SSSP) on real non-negative edge-weighted directed graphs, with running time $O(m\sqrt{\log n}+\sqrt{mn\log n\log \log n})$, which is $O(m\sqrt{\log n\log…
Given a pattern $p = s_1x_1s_2x_2\cdots s_{r-1}x_{r-1}s_r$ such that $x_1,x_2,\ldots,x_{r-1}\in\{x,\overset{{}_{\leftarrow}}{x}\}$, where $x$ is a variable and $\overset{{}_{\leftarrow}}{x}$ its reversal, and $s_1,s_2,\ldots,s_r$ are…
We design a space efficient algorithm that approximates the transitivity (global clustering coefficient) and total triangle count with only a single pass through a graph given as a stream of edges. Our procedure is based on the classic…
We improve the running times of $O(1)$-approximation algorithms for the set cover problem in geometric settings, specifically, covering points by disks in the plane, or covering points by halfspaces in three dimensions. In the unweighted…
We consider a one-dimensional system of particles with strong zero-range interactions. This system can be mapped onto a spin chain of the Heisenberg type with exchange coefficients that depend on the external trap. In this paper, we present…
This document is a practical guide to computations using an automatic structure for the mapping class group of a once-punctured, oriented surface $S$. We describe a quadratic time algorithm for the word problem in this group, which can be…
We present an efficient dynamic data structure that supports geodesic nearest neighbor queries for a set of point sites $S$ in a static simple polygon $P$. Our data structure allows us to insert a new site in $S$, delete a site from $S$,…
The directed graph reachability problem takes as input an $n$-vertex directed graph $G=(V,E)$, and two distinguished vertices $s$ and $t$. The problem is to determine whether there exists a path from $s$ to $t$ in $G$. This is a canonical…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
Traditional algorithms for stochastic optimization require projecting the solution at each iteration into a given domain to ensure its feasibility. When facing complex domains, such as positive semi-definite cones, the projection operation…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
It has been established that when the gradient coding problem is distributed among $n$ servers, the computation load (number of stored data partitions) of each worker is at least $s+1$ in order to resists $s$ stragglers. This scheme incurs…
A polygonal curve $P$ with $n$ vertices is $c$-packed, if the sum of the lengths of the parts of the edges of the curve that are inside any disk of radius $r$ is at most $cr$, for any $r>0$. Similarly, the concept of $c$-packedness can be…
This paper is a contribution to exploring and analyzing space-improvements in concurrent programming languages, in particular in the functional process-calculus CHF. Space-improvements are defined as a generalization of the corresponding…
Given the n vertices of a convex polygon in cyclic order, can the triangle of maximum area inscribed in P be determined by an algorithm with O(n) time complexity? A purported linear-time algorithm by Dobkin and Snyder from 1979 has recently…
We present an algorithm determining where to relocate objects inside a cluttered and confined space while rearranging objects to retrieve a target object. Although methods that decide what to remove have been proposed, planning for the…
We investigate the complexity of algorithms counting ones in different sets of operations. With addition and logical operations (but no shift) $O(\log^2(n))$ steps suffice to count ones. Parity can be computed with complexity $O(\log(n))$,…
The suffix array is a fundamental data structure for many applications that involve string searching and data compression. Designing time/space-efficient suffix array construction algorithms has attracted significant attention and…