English

Geodesic-Preserving Polygon Simplification

Computational Geometry 2013-09-17 v1

Abstract

Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon P\mathcal{P} by a polygon P\mathcal{P}' such that (1) P\mathcal{P}' contains P\mathcal{P}, (2) P\mathcal{P}' has its reflex vertices at the same positions as P\mathcal{P}, and (3) the number of vertices of P\mathcal{P}' is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both P\mathcal{P} and P\mathcal{P}', our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of P\mathcal{P}.

Keywords

Cite

@article{arxiv.1309.3858,
  title  = {Geodesic-Preserving Polygon Simplification},
  author = {Oswin Aichholzer and Thomas Hackl and Matias Korman and Alexander Pilz and Birgit Vogtenhuber},
  journal= {arXiv preprint arXiv:1309.3858},
  year   = {2013}
}
R2 v1 2026-06-22T01:27:35.588Z