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In this paper, we establish two necessary conditions for a joint triangulation of two sets of $n$ points in the plane and conjecture that they are sufficient. We show that these necessary conditions can be tested in $O(n^3)$ time. For the…

Discrete Mathematics · Computer Science 2011-02-08 Ajit Arvind Diwan , Subir Kumar Ghosh , Partha Pratim Goswami , Andrzej Lingas

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

The assignment problem takes as input two finite point sets S and T and establishes a correspondence between points in S and points in T, such that each point in S maps to exactly one point in T, and each point in T maps to at least one…

Computational Geometry · Computer Science 2007-05-23 Justin Colannino , Mirela Damian , Ferran Hurtado , John Iacono , Henk Meijer , Suneeta Ramaswami , Godfried Toussaint

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior angle is always selected to be cut in order to create fewer…

Computational Geometry · Computer Science 2013-06-04 Gang Mei , John C. Tipper , Nengxiong Xu

If a (cusped) surface S admits an ideal triangulation T with no shears, we show an efficient algorithm to give S as a quotient of hypebolic plane by a subgroup of PSL(2, Z). The algorithm runs in time O(n log n), where n is the number of…

Geometric Topology · Mathematics 2007-05-23 Igor Rivin

A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…

Discrete Mathematics · Computer Science 2018-09-20 Asahi Takaoka

The {\it matrix-chain multiplication} problem is a classic problem that is widely taught to illustrate dynamic programming. The textbook solution runs in $\theta(n^3)$ time. However, there is a complex $O(n \log n)$-time method \cite{HU82},…

Discrete Mathematics · Computer Science 2021-04-06 Thong Le , Dan Gusfield

Let $P$ be a set of $n$ points in the plane. A crossing-free structure on $P$ is a plane graph with vertex set $P$. Examples of crossing-free structures include triangulations of $P$, spanning cycles of $P$, also known as polygonalizations…

Computational Geometry · Computer Science 2013-12-18 Victor Alvarez , Karl Bringmann , Radu Curticapean , Saurabh Ray

We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…

Computational Geometry · Computer Science 2010-12-01 Rajasekhar Inkulu , Sanjiv Kapoor , S. N. Maheshwari

We present some algorithms that provide useful topological information about curves in surfaces. One of the main algorithms computes the geometric intersection number of two properly embedded 1-manifolds $C_1$ and $C_2$ in a compact…

Geometric Topology · Mathematics 2026-03-23 Marc Lackenby

Given a simple polygon $ \mathcal {P} $ of $ n $ vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint $ q $ inside $ \mathcal {P} $ where only sub-linear variables are allowed for working…

Computational Geometry · Computer Science 2018-04-06 Hamid Hoorfar , Alireza Bagheri

Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…

Computational Geometry · Computer Science 2025-09-30 Himanshu Chhabra , R. Inkulu

Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…

Computational Geometry · Computer Science 2023-07-04 Hyuk Jun Kweon , Honglin Zhu

Given a set S of n points in the plane and a fixed angle 0 < omega < pi, we show how to find in O(n log n) time all triangles of minimum area with one angle omega that enclose S. We prove that in general, the solution cannot be written…

Computational Geometry · Computer Science 2013-05-31 Prosenjit Bose , Jean-Lou De Carufel

Let $P$ and $Q$ be simple polygons with $n$ vertices each. We wish to compute triangulations of $P$ and $Q$ that are combinatorially equivalent, if they exist. We consider two versions of the problem: if a triangulation of $P$ is given, we…

Computational Geometry · Computer Science 2026-03-03 Peyman Afshani , Boris Aronov , Kevin Buchin , Maike Buchin , Otfried Cheong , Katharina Klost , Carolin Rehs , Günter Rote

Undirected $st$-connectivity is important both for its applications in network problems, and for its theoretical connections with logspace complexity. Classically, a long line of work led to a time-space tradeoff of $T=\tilde{O}(n^2/S)$ for…

Quantum Physics · Physics 2024-03-29 Simon Apers , Stacey Jeffery , Galina Pass , Michael Walter

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…

Computational Geometry · Computer Science 2012-06-21 Laszlo Kozma

Let $P$ be a convex polyhedron and $Q$ be a convex polygon with $n$ vertices in total in three-dimensional space. We present a deterministic algorithm that finds a translation vector $v \in \mathbb{R}^3$ maximizing the overlap area $|P \cap…

Computational Geometry · Computer Science 2025-01-28 Hyuk Jun Kweon , Honglin Zhu

Consider a metric space $(P,dist)$ with $N$ points whose doubling dimension is a constant. We present a simple, randomized, and recursive algorithm that computes, in $O(N \log N)$ expected time, the closest-pair distance in $P$. To generate…

Computational Geometry · Computer Science 2021-02-03 Anil Maheshwari , Wolfgang Mulzer , Michiel Smid