A Faster Algorithm for Computing Motorcycle Graphs
Abstract
We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It allows us to compute the straight skeleton of a non-degenerate polygon with h holes in O(n.sqrt(h+1)log^2(n)+n^(4/3+e)) expected time. If all input coordinates are O(log n)-bit rational numbers, we can compute the straight skeleton of a (possibly degenerate) polygon with h holes in O(n.sqrt(h+1)log^3(n)) expected time. In particular, it means that we can compute the straight skeleton of a simple polygon in O(n.log^3(n)) expected time if all input coordinates are O(\log n)-bit rationals, while all previously known algorithms have worst-case running time larger than n^(3/2).
Cite
@article{arxiv.1303.5958,
title = {A Faster Algorithm for Computing Motorcycle Graphs},
author = {Antoine Vigneron and Lie Yan},
journal= {arXiv preprint arXiv:1303.5958},
year = {2013}
}
Comments
22 page, 28 figures, extended abstract to appear in the proceedings of the Symposium on Computational Geometry (SoCG 2013)