Memory-Constrained Algorithms for Simple Polygons
Computational Geometry
2013-06-14 v2
Abstract
A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of bits, where is the size of the input. We assume that a simple -gon is given by the ordered sequence of its vertices. We show that we can find a triangulation of a plane straight-line graph in time. We also consider preprocessing a simple polygon for shortest path queries when the space constraint is relaxed to allow words of working space. After a preprocessing of time, we are able to solve shortest path queries between any two points inside the polygon in time.
Cite
@article{arxiv.1112.5904,
title = {Memory-Constrained Algorithms for Simple Polygons},
author = {Tetsuo Asano and Kevin Buchin and Maike Buchin and Matias Korman and Wolfgang Mulzer and Günter Rote and André Schulz},
journal= {arXiv preprint arXiv:1112.5904},
year = {2013}
}
Comments
Preprint appeared in EuroCG 2012