English

Faster Algorithms for Cycle Hitting Problems on Disk Graphs

Computational Geometry 2023-11-08 v1 Data Structures and Algorithms

Abstract

In this paper, we consider three hitting problems on a disk intersection graph: Triangle Hitting Set, Feedback Vertex Set, and Odd Cycle Transversal. Given a disk intersection graph GG, our goal is to compute a set of vertices hitting all triangles, all cycles, or all odd cycles, respectively. Our algorithms run in time 2O~(k4/5)nO(1)2^{\tilde O(k^{4/5})}n^{O(1)}, 2O~(k9/10)nO(1)2^{\tilde O(k^{9/10})}n^{O(1)}, and 2O~(k19/20)nO(1)2^{\tilde O(k^{19/20})}n^{O(1)}, respectively, where nn denotes the number of vertices of GG. These do not require a geometric representation of a disk graph. If a geometric representation of a disk graph is given as input, we can solve these problems more efficiently. In this way, we improve the algorithms for those three problem by Lokshtanov et al. [SODA 2022].

Keywords

Cite

@article{arxiv.2311.03665,
  title  = {Faster Algorithms for Cycle Hitting Problems on Disk Graphs},
  author = {Shinwoo An and Kyungjin Cho and Eunjin Oh},
  journal= {arXiv preprint arXiv:2311.03665},
  year   = {2023}
}

Comments

WADS 2023