Finding Cliques in Geometric Intersection Graphs with Grounded or Stabbed Constraints
Abstract
A geometric intersection graph is constructed over a set of geometric objects, where each vertex represents a distinct object and an edge connects two vertices if and only if the corresponding objects intersect. We examine the problem of finding a maximum clique in the intersection graphs of segments and disks under grounded and stabbed constraints. In the grounded setting, all objects lie above a common horizontal line and touch that line. In the stabbed setting, all objects can be stabbed with a common line. - We prove that finding a maximum clique is NP-hard for the intersection graphs of upward rays. This strengthens the previously known NP-hardness for ray graphs and settles the open question for the grounded segment graphs. The hardness result holds in the stabbed setting. - We show that the problem is polynomial-time solvable for intersection graphs of grounded unit-length segments, but NP-hard for stabbed unit-length segments. - We give a polynomial-time algorithm for the case of grounded disks. If the grounded constraint is relaxed, then we give an -time -approximation for disk intersection graphs with radii in the interval , where is the number of disks and is the time to compute a maximum clique in an -vertex cobipartite graph. This is faster than previously known randomized EPTAS, QPTAS, or 2-approximation algorithms for arbitrary disks. We obtain our result by proving that pairwise intersecting disks with radii in are 3-pierceable, which extends the 3-pierceable property from the long known unit disk case to a broader class.
Cite
@article{arxiv.2512.18223,
title = {Finding Cliques in Geometric Intersection Graphs with Grounded or Stabbed Constraints},
author = {J. Mark Keil and Debajyoti Mondal},
journal= {arXiv preprint arXiv:2512.18223},
year = {2025}
}