English

A Simple Algorithm for Computing BOCP

Data Structures and Algorithms 2018-07-04 v8 Computational Geometry Graphics

Abstract

In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with mm and nn edges respectively, our method runs in O(m+n+(l+k)logl)O(m+n+(l+k)\log l) time, using O(m+n+k)O(m+n+k) space, where kk is the number of intersections, and ll is the number of {edge}s. Our algorithm has the power to approximate to linear complexity when kk and ll are small. The superiority of the proposed algorithm is also validated through empirical study.

Keywords

Cite

@article{arxiv.1211.0729,
  title  = {A Simple Algorithm for Computing BOCP},
  author = {Jack Wang},
  journal= {arXiv preprint arXiv:1211.0729},
  year   = {2018}
}

Comments

33 pages

R2 v1 2026-06-21T22:32:41.911Z