A Simple Algorithm for Computing BOCP
Data Structures and Algorithms
2018-07-04 v8 Computational Geometry
Graphics
Abstract
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with and edges respectively, our method runs in time, using space, where is the number of intersections, and is the number of {edge}s. Our algorithm has the power to approximate to linear complexity when and are small. The superiority of the proposed algorithm is also validated through empirical study.
Cite
@article{arxiv.1211.0729,
title = {A Simple Algorithm for Computing BOCP},
author = {Jack Wang},
journal= {arXiv preprint arXiv:1211.0729},
year = {2018}
}
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33 pages