Related papers: A Simple Algorithm for Computing BOCP
While well-known methods to list the intersections of either a list of segments or a complex polygon aim at achieving optimal time-complexity they often do so at the cost of memory comsumption and complex code. Real-life software…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…
Given a simple polygon $P$ consisting of $n$ vertices, we study the problem of designing space-efficient algorithms for computing (i) the visibility polygon of a point inside $P$, (ii) the weak visibility polygon of a line segment inside…
A new algorithm for computing a point on a polynomial or rational curve in B\'{e}zier form is proposed. The method has a geometric interpretation and uses only convex combinations of control points. The new algorithm's computational…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
Circle graphs are intersection graphs of chords of a circle. In this paper, we present a new algorithm for the circle graph isomorphism problem running in time $O((n+m)\alpha(n+m))$ where $n$ is the number of vertices, $m$ is the number of…
In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…
We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k…
We present a new interior-point potential-reduction algorithm for solving monotone linear complementarity problems (LCPs) that have a particular special structure: their matrix $M\in{\mathbb R}^{n\times n}$ can be decomposed as $M=\Phi U +…
We design two incremental algorithms for computing an inclusion-minimal completion of an arbitrary graph into a cograph. The first one is able to do so while providing an additional property which is crucial in practice to obtain…
This paper studies the problem of enumerating all maximal collinear subsets of size at least three in a given set of $n$ points. An algorithm for this problem, besides solving degeneracy testing and the exact fitting problem, can also help…
We study the allocation problem in the Massively Parallel Computation (MPC) model. This problem is a special case of $b$-matching, in which the input is a bipartite graph with capacities greater than $1$ in only one part of the bipartition.…
We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It…
Let $A$ and $B$ be two point sets in the plane of sizes $r$ and $n$ respectively (assume $r \leq n$), and let $k$ be a parameter. A matching between $A$ and $B$ is a family of pairs in $A \times B$ so that any point of $A \cup B$ appears in…
The aim of the paper is to propose a bounded-error quantum polynomial time (BQP) algorithm for the max-bisection and the min-bisection problems. The max-bisection and the min-bisection problems are fundamental NP-hard problems. Given a…
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…
The most efficient way to calculate strong bisimilarity is by calculation the relational coarsest partition on a transition system. We provide the first linear time algorithm to calculate strong bisimulation using parallel random access…
The geodesic Voronoi diagram of m point sites inside a simple polygon of n vertices is a subdivision of the polygon into m cells, one to each site, such that all points in a cell share the same nearest site under the geodesic distance. The…
A simple linear search algorithm running in $O(n+mk)$ time is proposed for constructing the lower envelope of $k$ vertices from $m$ monotone polygonal chains in 2D with $n$ vertices in total. This can be applied to output-sensitive…