Related papers: A Simple Algorithm for Computing BOCP
Given two points in a simple polygon $P$ of $n$ vertices, its geodesic distance is the length of the shortest path that connects them among all paths that stay within $P$. The geodesic center of $P$ is the unique point in $P$ that minimizes…
Given a set of $m$ points and a set of $n$ lines in the plane, we consider the problem of computing the faces of the arrangement of the lines that contain at least one point. In this paper, we present an $O(m^{2/3}n^{2/3}+(n+m)\log n)$ time…
This paper presents a new numerical implementation of Koebe's iterative method for computing the circular map of bounded and unbounded multiply connected regions of connectivity $m$. The computational cost of the method is $O(mn\ln n)$…
Let $P$ be an orthogonal polygon of $n$ vertices, without holes. The Orthogonal Polygon Covering with Squares (OPCS) problem takes as input such an orthogonal polygon $P$ with integral vertex coordinates, and asks to find the minimum number…
A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…
Let $P$ be a polygon with $k$ vertices. Let $R$ and $B$ be two simple, interior disjoint curves on the boundary of $P$, with $n$ and $m$ vertices. We show how to compute the Fr\'echet distance between $R$ and $B$ using the geodesic…
Boxicity of a graph $G(V,E)$ is the minimum integer $k$ such that $G$ can be represented as the intersection graph of $k$-dimensional axis parallel rectangles in $\mathbf{R}^k$. Equivalently, it is the minimum number of interval graphs on…
We describe a simple variant of Hierholzer's algorithm that finds an Eulerian cycle in a (multi)graph with $n$ vertices and $m$ edges using $\mathrm{O}(n \lg m)$ bits of working memory. This substantially improves the working space compared…
Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let P be a set of n weighted points in the plane. We want to place m a * b rectangles such that the sum of the weights of the points in P…
A polyhedral approximation of a convex body can be calculated by solving approximately an associated multiobjective convex program (MOCP). An MOCP can be solved approximately by Benson type algorithms, which compute outer and inner…
Let $L$ be a set of $n$ lines in the plane. The zone $Z(\ell)$ of a line $\ell$ in the arrangement $\mathcal{A}(L)$ of $L$ is the set of faces of $\mathcal{A}(L)$ whose closure intersects $\ell$. It is known that the combinatorial size of…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
We present fast algorithms for approximate shortest paths in the massively parallel computation (MPC) model. We provide randomized algorithms that take $poly(\log{\log{n}})$ rounds in the near-linear memory MPC model. Our results are for…
Given two convex polygons $P$ and $Q$ with $n$ and $m$ edges, the maximum overlap problem is to find a translation of $P$ that maximizes the area of its intersection with $Q$. We give the first randomized algorithm for this problem with…
To obtain a better understanding of the trade-offs between various objectives, Bi-Objective Integer Programming (BOIP) algorithms calculate the set of all non-dominated vectors and present these as the solution to a BOIP problem.…
The geometric intersection number of a curve on a surface is the minimal number of self-intersections of any homotopic curve, i.e. of any curve obtained by continuous deformation. Given a curve $c$ represented by a closed walk of length at…
In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…
We have rediscovered a simple algorithm to compute the mathematical constant \[ \pi=3.14159265\cdots. \] The algorithm had been known for a long time but it might not be recognized as a fast, practical algorithm. The time complexity of it…