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We consider a marking procedure of the vertices of a tree where each vertex is marked independently from the others with a probability that depends only on its out-degree. We prove that a critical Galton-Watson tree conditioned on having a…

Probability · Mathematics 2016-04-27 Romain Abraham , Aymen Bouaziz , Jean-François Delmas

We study the classical probabilistic assignment problem, where finitely many indivisible objects are to be probabilistically or proportionally assigned among an equal number of agents. Each agent has an initial deterministic endowment and a…

Theoretical Economics · Economics 2025-11-07 Sai Praneeth Donthu , Souvik Roy , Soumyarup Sadhukhan , Gogulapati Sreedurga

We consider distributed elections, where there is a center and $k$ sites. In such distributed elections, each voter has preferences over some set of candidates, and each voter is assigned to exactly one site such that each site is aware…

Computer Science and Game Theory · Computer Science 2019-07-24 Arnold Filtser , Nimrod Talmon

We study a class of preference domains that satisfies the familiar properties of minimal richness, diversity and no-restoration. We show that a specific preference restriction, hybridness, has been embedded in these domains so that the…

Theoretical Economics · Economics 2022-01-05 Shurojit Chatterji , Souvik Roy , Soumyarup Sadhukhan , Arunava Sen , Huaxia Zeng

We consider a group of voters that needs to decide between two candidates. We propose a novel family of neutral and strategy-proof rules, which we call sequential unanimity rules. By demonstrating their formal equivalence to the M-winning…

Theoretical Economics · Economics 2024-05-01 Stergios Athanasoglou , Somouaoga Bonkoungou

Imagine we want to split a group of agents into teams in the most \emph{efficient} way, considering that each agent has their own preferences about their teammates. This scenario is modeled by the extensively studied \textsc{Coalition…

Data Structures and Algorithms · Computer Science 2025-05-29 Foivos Fioravantes , Harmender Gahlawat , Nikolaos Melissinos

We consider multi-item exchange markets in which agents want to receive one of their target bundles of resources. The model encompasses well-studied markets for kidney exchange, lung exchange, and multi-organ exchange. We identify a general…

Computer Science and Game Theory · Computer Science 2020-07-10 Haris Aziz

We propose a general framework for strategic voting when a voter may lack knowledge about other votes or about other voters' knowledge about her own vote. In this setting we define notions of manipulation and equilibrium. We also model…

Computer Science and Game Theory · Computer Science 2013-10-28 Hans van Ditmarsch , Jerome Lang , Abdallah Saffidine

The purpose of this note is to prove the existence of a randomized mechanism, a social decision scheme (SDS), with desirable fairness, efficiency, and strategyproofness properties unmatched by all known SDSs. In particular, we disprove a…

Computer Science and Game Theory · Computer Science 2014-11-27 Florian Brandl

Gibbard and Satterthwaite have shown that the only single-valued social choice functions (SCFs) that satisfy non-imposition (i.e., the function's range coincides with its codomain) and strategyproofness (i.e., voters are never better off by…

Theoretical Economics · Economics 2023-06-21 Felix Brandt , Patrick Lederer

Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps…

Multiagent Systems · Computer Science 2019-08-15 Robert Bredereck , Andrzej Kaczmarczyk , Rolf Niedermeier

We study the problem of designing replication-proof bandit mechanisms when agents strategically register or replicate their own arms to maximize their payoff. Specifically, we consider Bayesian agents who only know the distribution from…

Computer Science and Game Theory · Computer Science 2025-02-04 Suho Shin , Seyed A. Esmaeili , MohammadTaghi Hajiaghayi

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Let g be a strategy-proof rule on the domain NP of profiles where no alternative Pareto-dominates any other and let g have range S on NP. We complete the proof of a Gibbard-Satterthwaite result - if S contains more than two elements, then g…

Combinatorics · Mathematics 2014-09-01 Donald E. Campbell , Jerry S. Kelly

We analyze the winning coalitions that arise under Bloc voting when voters preferences are single-peaked. For small numbers of candidates and numbers of winners, we determine conditions under which candidates in winning coalitions are…

Computer Science and Game Theory · Computer Science 2026-02-20 Ariel Calver , Serena Pallan , Alice , Park , Jennifer Wilson

For object reallocation problems, if preferences are strict but otherwise unrestricted, the Top Trading Cycles rule (TTC) is the leading rule: It is the only rule satisfying efficiency, individual rationality, and strategy-proofness.…

Theoretical Economics · Economics 2022-03-01 Yuki Tamura , Hadi Hosseini

The hierarchical and recursive expressive capability of rooted trees is applicable to represent statistical models in various areas, such as data compression, image processing, and machine learning. On the other hand, such hierarchical…

Machine Learning · Computer Science 2022-01-25 Yuta Nakahara , Shota Saito , Akira Kamatsuka , Toshiyasu Matsushima

We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…

Computer Science and Game Theory · Computer Science 2017-04-13 Yun Kuen Cheung

It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice.…

Computer Science and Game Theory · Computer Science 2014-04-22 Reshef Meir , Omer Lev , Jeffrey S. Rosenschein