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With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

Physics Education · Physics 2015-06-11 Peter Hugo Nelson

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…

Physics Education · Physics 2016-07-19 Pratim Sengupta , Doug Clark

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

Dynamic environments require adaptive applications. One particular machine learning problem in dynamic environments is open world recognition. It characterizes a continuously changing domain where only some classes are seen in one batch of…

Machine Learning · Computer Science 2022-05-31 Tobias Koch , Felix Liebezeit , Christian Riess , Vincent Christlein , Thomas Köhler

This paper presents the experiences in building and implementing a 3D avatar-based virtual world (3D-AVW) as a VLE (3D-AVLE) for the Technological University of the Philippines-Taguig (TUP-T), a higher education institution (HEI) in the…

Computers and Society · Computer Science 2016-01-27 Nestor R. Valdez , Marcelo V. Rivera , Jaderick P. Pabico

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Computing has revolutionised the study of complex nonlinear systems, both by allowing us to solve previously intractable models and through the ability to visualise solutions in different ways. Using ubiquitous computing infrastructure, we…

Physics Education · Physics 2023-10-18 Benjamin J. Walker , Adam K. Townsend , Alexander K. Chudasama , Andrew L. Krause

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

This article presents an evaluation of the conditions of use of a VWE (Virtual Work Environment) by primary school teachers. To this end, we conducted two studies and used activity theory as theoretical framework. Our first study aims to…

Computers and Society · Computer Science 2018-06-06 Elena Codreanu , Christine Michel , Marc-Eric Bobillier-Chaumond , Olivier Vigneau

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Object manipulation is a critical skill required for Embodied AI agents interacting with the world around them. Training agents to manipulate objects, poses many challenges. These include occlusion of the target object by the agent's arm,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Kiana Ehsani , Ali Farhadi , Aniruddha Kembhavi , Roozbeh Mottaghi

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

Asynchronous learning environments (ALEs) are widely adopted for formal and informal learning, but timely and personalized support is often limited. In this context, Virtual Teaching Assistants (VTAs) can potentially reduce the workload of…

Computation and Language · Computer Science 2025-09-23 Li Siyan , Zhen Xu , Vethavikashini Chithrra Raghuram , Xuanming Zhang , Renzhe Yu , Zhou Yu

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

Human-Computer Interaction · Computer Science 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei