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Starting with early successes in computer vision tasks, deep learning based techniques have since overtaken state of the art approaches in a multitude of domains. However, it has been demonstrated time and again that these techniques fail…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Soumadeep Saha , Saptarshi Saha , Utpal Garain

Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

This article discusses how to make statistical graphics a more prominent element of the undergraduate statistics curricula. The focus is on several different types of assignments that exemplify how to incorporate graphics into a course in a…

Other Statistics · Statistics 2015-03-04 Deborah Nolan , Jamis Perrett

Multimedia learning tools and techniques are placing its importance with large scale in education sector. With the help of multimedia learning, various complex phenomenon and theories can be explained and taught easily and conveniently.…

Graphics · Computer Science 2018-02-21 Zeeshan Bhatti , Ahsan Abro , Abdul Rehman Gillal , Mostafa Karbasi

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

Knot theory, a visual and intuitive branch of topology, offers a unique opportunity to introduce advanced mathematical thinking in secondary education. Despite its accessibility and cross-disciplinary relevance, it remains largely absent…

History and Overview · Mathematics 2025-07-01 Ioannis Diamantis

Relational information between different types of entities is often modelled by a multilayer network (MLN) -- a network with subnetworks represented by layers. The layers of an MLN can be arranged in different ways in a visual…

Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Yining Hong , Haoyu Zhen , Peihao Chen , Shuhong Zheng , Yilun Du , Zhenfang Chen , Chuang Gan

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

"Math is not a spectator sport." "Lecturing is educational malpractice." Slogans like these rally some mathematicians to teach classes that feature "active learning", where lecturing is eschewed for student participation. Yet as much as I…

History and Overview · Mathematics 2025-02-26 Yvonne Lai

Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…

Computers and Society · Computer Science 2024-12-17 Laura J. Johnston , Jim E. Griffin , Ioanna Manolopoulou , Takoua Jendoubi

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

The main purpose of the study is to develop a supplementary learning tool framework by the use of a dynamic mobile application using Unity AR and Vuforia for Senior High School (SHS) students and teachers to help the learning process in SHS…

Computer Science and Game Theory · Computer Science 2021-08-24 Carlo H. Godoy

Many mathematicians find mathematics aesthetically beautiful and even comparable to art forms such as music or painting. On the other hand, every year a great number of school students leave mathematics with total disillusionment and…

History and Overview · Mathematics 2022-07-21 Alok Shukla

Games are useful tools for introducing new concepts to students. This paper describes a competitive two-player game for sophomore students in a modern physics survey course or junior/senior students in an introductory quantum mechanics…

Physics Education · Physics 2018-06-21 Theodore A. Corcovilos

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang
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