English
Related papers

Related papers: Math world: A game-based 3D Virtual Learning Envir…

200 papers

Adaptive learning refers to educational technologies that track learners' learning progress and adapt the instructional process based on individual learners' learning performance. It is increasingly recognized as critical for developing an…

Computation and Language · Computer Science 2026-05-18 Jie Gao , Yongan Yu , Junzhu Su , Yiran Lin , Adam K. Dube , Jackie Chi Kit Cheung

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the…

Artificial Intelligence · Computer Science 2024-07-10 Zhonghan Zhao , Wenhao Chai , Xuan Wang , Li Boyi , Shengyu Hao , Shidong Cao , Tian Ye , Gaoang Wang

We address the relative paucity of empirical testing of learning algorithms (of any type) by introducing a new public-domain, Modular, Optimal Learning Testing Environment (MOLTE) for Bayesian ranking and selection problem, stochastic…

Machine Learning · Computer Science 2017-09-15 Yingfei Wang , Warren Powell

This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Di Xu , Zhen Li , Yanning Zhang , Qi Cao

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…

Computers and Society · Computer Science 2020-12-03 Kenn Migan Vincent C. Gumonan , Aleta C. Fabregas

Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity,…

Robotics · Computer Science 2026-01-21 Baorui Peng , Wenyao Zhang , Liang Xu , Zekun Qi , Jiazhao Zhang , Hongsi Liu , Wenjun Zeng , Xin Jin

Active Learning (AL) is a learning task that requires learners interactively query the labels of the sampled unlabeled instances to minimize the training outputs with human supervisions. In theoretical study, learners approximate the…

Machine Learning · Computer Science 2020-09-29 Xiaofeng Cao , Ivor W. Tsang , Guandong Xu

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was…

Machine Learning · Computer Science 2017-02-08 Nadav Bhonker , Shai Rozenberg , Itay Hubara

Sign language has been extensively studied as a means of facilitating effective communication between hearing individuals and the deaf community. With the continuous advancements in virtual reality (VR) and gamification technologies, an…

Human-Computer Interaction · Computer Science 2024-05-16 Jindi Wang , Ioannis Ivrissimtzis , Zhaoxing Li , Lei Shi

Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even…

Machine Learning · Computer Science 2017-12-13 Nicolas Bougie , Ryutaro Ichise

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Most existing video-and-language (VidL) research focuses on a single dataset, or multiple datasets of a single task. In reality, a truly useful VidL system is expected to be easily generalizable to diverse tasks, domains, and datasets. To…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Linjie Li , Jie Lei , Zhe Gan , Licheng Yu , Yen-Chun Chen , Rohit Pillai , Yu Cheng , Luowei Zhou , Xin Eric Wang , William Yang Wang , Tamara Lee Berg , Mohit Bansal , Jingjing Liu , Lijuan Wang , Zicheng Liu

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

The teaching of general relativity at the secondary school and lower undergraduate university levels is necessarily based on approaches with a restricted use of mathematics. An important aspect of teaching general relativity at this level…

Physics Education · Physics 2024-06-05 S. Weissenborn , U. Kraus , C. Zahn

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

Computers and Society · Computer Science 2020-10-30 Mohammad Ali

Scientific research involves mathematical modelling in the context of an interactive balance between theory, experiment and computation. However, computational methods and tools are still far from being appropriately integrated in the high…

Physics Education · Physics 2016-08-14 Rui Gomes Neves , Jorge Carvalho Silva , Vítor Duarte Teodoro

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes
‹ Prev 1 3 4 5 6 7 10 Next ›