English

See and Think: Embodied Agent in Virtual Environment

Artificial Intelligence 2024-07-10 v3

Abstract

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.

Keywords

Cite

@article{arxiv.2311.15209,
  title  = {See and Think: Embodied Agent in Virtual Environment},
  author = {Zhonghan Zhao and Wenhao Chai and Xuan Wang and Li Boyi and Shengyu Hao and Shidong Cao and Tian Ye and Gaoang Wang},
  journal= {arXiv preprint arXiv:2311.15209},
  year   = {2024}
}

Comments

ECCV 2024. First three authors contribute equally to this work. Project Website https://rese1f.github.io/STEVE/

R2 v1 2026-06-28T13:31:39.045Z