English

Play to Generalize: Learning to Reason Through Game Play

Computer Vision and Pattern Recognition 2025-10-10 v4 Computation and Language

Abstract

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.

Keywords

Cite

@article{arxiv.2506.08011,
  title  = {Play to Generalize: Learning to Reason Through Game Play},
  author = {Yunfei Xie and Yinsong Ma and Shiyi Lan and Alan Yuille and Junfei Xiao and Chen Wei},
  journal= {arXiv preprint arXiv:2506.08011},
  year   = {2025}
}

Comments

Project Page: https://yunfeixie233.github.io/ViGaL/

R2 v1 2026-07-01T03:07:30.397Z