English

Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration

Physics Education 2016-07-19 v1

Abstract

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom and (2) iterative design of multiple, complementary symbolic inscriptions (e.g., graphs and agent-based programs). We also identify the affordances of our proposed approach for facilitating student learning and teacher agency.

Keywords

Cite

@article{arxiv.1607.05094,
  title  = {Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration},
  author = {Pratim Sengupta and Doug Clark},
  journal= {arXiv preprint arXiv:1607.05094},
  year   = {2016}
}
R2 v1 2026-06-22T14:57:14.797Z