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Goemans and Williamson designed a 0.878-approximation algorithm for Max-Cut in undirected graphs [JACM'95]. Khot, Kindler, Mosel, and O'Donnel showed that the approximation ratio of the Goemans-Williamson algorithm is optimal assuming…
The MAX BISECTION problem seeks a maximum-size cut that evenly divides the vertices of a given undirected graph. An open problem raised by Austrin, Benabbas, and Georgiou is whether MAX BISECTION can be approximated as well as MAX CUT,…
We establish deterministic hardness of approximation results for the Shortest Vector Problem in $\ell_p$ norm ($\mathsf{SVP}_p$) and for Unique-SVP ($\mathsf{uSVP}_p$) for all $p > 2$. Previously, no deterministic hardness results were…
It is shown that every measurable partition ${A_1,..., A_k}$ of $\mathbb{R}^3$ satisfies $$\sum_{i=1}^k||\int_{A_i} xe^{-\frac12||x||_2^2}dx||_2^2\le 9\pi^2.\qquad(*)$$ Let ${P_1,P_2,P_3}$ be the partition of $\mathbb{R}^2$ into $120^\circ$…
The subspace approximation problem Subspace($k$,$p$) asks for a $k$-dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the $\ell_{p}$ norm…
The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the…
We provide a framework for computing the exact worst-case performance of any algorithm belonging to a broad class of oracle-based first-order methods for composite convex optimization, including those performing explicit, projected,…
In the maximum coverage problem, we are given subsets $T_1, \ldots, T_m$ of a universe $[n]$ along with an integer $k$ and the objective is to find a subset $S \subseteq [m]$ of size $k$ that maximizes $C(S) := \Big|\bigcup_{i \in S}…
The input to the Multiway Cut problem is a weighted undirected graph, with nonnegative edge weights, and $k$ designated terminals. The goal is to partition the vertices of the graph into $k$ parts, each containing exactly one of the…
We develop a polynomial time $\Omega\left ( \frac 1R \log R \right)$ approximate algorithm for Max 2CSP-$R$, the problem where we are given a collection of constraints, each involving two variables, where each variable ranges over a set of…
The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…
Monotone submodular maximization with a knapsack constraint is NP-hard. Various approximation algorithms have been devised to address this optimization problem. In this paper, we revisit the widely known modified greedy algorithm. First, we…
The Euclidean $k$-means problem is a classical problem that has been extensively studied in the theoretical computer science, machine learning and the computational geometry communities. In this problem, we are given a set of $n$ points in…
We study the basic allocation problem of assigning resources to players so as to maximize fairness. This is one of the few natural problems that enjoys the intriguing status of having a better estimation algorithm than approximation…
In this paper we study constrained subspace approximation problem. Given a set of $n$ points $\{a_1,\ldots,a_n\}$ in $\mathbb{R}^d$, the goal of the {\em subspace approximation} problem is to find a $k$ dimensional subspace that best…
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…
We study a combinatorial problem called Minimum Maximal Matching, where we are asked to find in a general graph the smallest that can not be extended. We show that this problem is hard to approximate with a constant smaller than 2, assuming…
The minimum unsatisfiability version of a constraint satisfaction problem (MinCSP) asks for an assignment where the number of unsatisfied constraints is minimum possible, or equivalently, asks for a minimum-size set of constraints whose…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…