Related papers: Explicit Optimal Hardness via Gaussian stability r…
The Super-SAT or SSAT problem was introduced by Dinur et al.(2002,2003) to prove the NP-hardness of approximation of two popular lattice problems - Shortest Vector Problem(SVP) and Closest Vector Problem(CVP). They conjectured that SSAT is…
We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that…
The quantum k-Local Hamiltonian problem is a natural generalization of classical constraint satisfaction problems (k-CSP) and is complete for QMA, a quantum analog of NP. Although the complexity of k-Local Hamiltonian problems has been well…
Assuming the Unique Games Conjecture (UGC), the best approximation ratio that can be obtained in polynomial time for the MAX CUT problem is $\alpha_{\text{CUT}}\simeq 0.87856$, obtained by the celebrated SDP-based approximation algorithm of…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function…
The Euclidean $k$-median problem is defined in the following manner: given a set $\mathcal{X}$ of $n$ points in $\mathbb{R}^{d}$, and an integer $k$, find a set $C \subset \mathbb{R}^{d}$ of $k$ points (called centers) such that the cost…
The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods…
We reduce the problem of proving a "Boolean Unique Games Conjecture" (with gap 1-delta vs. 1-C*delta, for any C> 1, and sufficiently small delta>0) to the problem of proving a PCP Theorem for a certain non-unique game. In a previous work,…
We propose a framework of algorithm vs. hardness for all Max-CSPs and demonstrate it for a large class of predicates. This framework extends the work of Raghavendra [STOC, 2008], who showed a similar result for almost satisfiable Max-CSPs.…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
In a second seminal paper on the application of semidefinite programming to graph partitioning problems, Goemans and Williamson showed how to formulate and round a complex semidefinite program to give what is to date still the best-known…
We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite…
We study variants of the classic $s$-$t$ cut problem and prove the following improved hardness results assuming the Unique Games Conjecture (UGC). - For any constant $k \geq 2$ and $\epsilon > 0$, we show that Directed Multicut with $k$…
Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…
Assuming the Unique Games Conjecture, we show that existing approximation algorithms for some Boolean Max-2-CSPs with cardinality constraints are optimal. In particular, we prove that Max-Cut with cardinality constraints is UG-hard to…
MAX NAE-SAT is a natural optimization problem, closely related to its better-known relative MAX SAT. The approximability status of MAX NAE-SAT is almost completely understood if all clauses have the same size $k$, for some $k\ge 2$. We…
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…
A canonical feature of the constraint satisfaction problems in NP is approximation hardness, where in the worst case, finding sufficient-quality approximate solutions is exponentially hard for all known methods. Fundamentally, the lack of…