Voting algorithms for unique games on complete graphs
Abstract
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a -fraction of the constraints on any -satisfiable instance, where the loss function is such that as . Moreover, the runtime of a robust algorithm should not depend in any way on . In this paper, we present such an algorithm for Min-Unique-Games on complete graphs with labels. Specifically, the loss function is , where is a constant depending on such that . The runtime of our algorithm is (with no dependence on ) and can run in time using a randomized implementation with a slightly larger constant . Our algorithm is combinatorial and uses voting to find an assignment. It can furthermore be used to provide a PTAS for Min-Unique-Games on complete graphs, recovering a result of Karpinski and Schudy with a simpler algorithm and proof. We also prove NP-hardness for Min-Unique-Games on complete graphs and (using a randomized reduction) even in the case where the constraints form a cyclic permutation, which is also known as Min-Linear-Equations-mod- on complete graphs.
Cite
@article{arxiv.2110.11851,
title = {Voting algorithms for unique games on complete graphs},
author = {Antoine Méot and Arnaud de Mesmay and Moritz Mühlenthaler and Alantha Newman},
journal= {arXiv preprint arXiv:2110.11851},
year = {2022}
}