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The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…
An instance of the Constraint Satisfaction Problem (CSP) is given by a family of constraints on overlapping sets of variables, and the goal is to assign values from a fixed domain to the variables so that all constraints are satisfied. In…
We design approximation algorithms for Unique Games when the constraint graph admits good low diameter graph decomposition. For the ${\sf Max2Lin}_k$ problem in $K_r$-minor free graphs, when there is an assignment satisfying $1-\varepsilon$…
We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…
We give a new algorithm for Unique Games which is based on purely {\em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique…
This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…
An algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying at least $(1-g(\varepsilon))$-fraction of the constraints given a $(1-\varepsilon)$-satisfiable instance, where $g(\varepsilon)…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…
We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with…
Counting the independent sets of a graph is a classical #P-complete problem, even in the bipartite case. We give an exponential-time approximation scheme for this problem which is faster than the best known algorithm for the exact problem.…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…