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We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

Computer Science and Game Theory · Computer Science 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Many problems are NP-hard and, unless P = NP, do not admit polynomial-time exact algorithms. The fastest known exact algorithms exactly usually take time exponential in the input size. Much research effort has gone into obtaining faster…

Data Structures and Algorithms · Computer Science 2025-01-27 Stefan Kratsch , Pascal Kunz

We propose an anytime online algorithm for the problem of learning a sequence of adversarial convex cost functions while approximately satisfying another sequence of adversarial online convex constraints. A sequential algorithm is called…

Machine Learning · Computer Science 2025-10-28 Dhruv Sarkar , Abhishek Sinha

A constraint satisfaction problem (CSP) is said to be \emph{approximation resistant} if it is hard to approximate better than the trivial algorithm which picks a uniformly random assignment. Assuming the Unique Games Conjecture, we give a…

Computational Complexity · Computer Science 2013-01-15 Per Austrin , Subhash Khot

Quantum Annealing (QA) is a computational framework where a quantum system's continuous evolution is used to find the global minimum of an objective function over an unstructured search space. It can be seen as a general metaheuristic for…

Quantum Physics · Physics 2022-02-04 Arthur Braida , Simon Martiel , Ioan Todinca

The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…

Combinatorics · Mathematics 2023-10-27 Calum MacRury , Erlang Surya

We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that…

Numerical Analysis · Mathematics 2017-05-31 Houman Owhadi , Clint Scovel

The main results of this paper provide an Efficient Polynomial-Time Approximation Scheme (EPTAS) for approximating the genus (and non-orientable genus) of dense graphs. By dense we mean that $|E(G)|\ge \alpha |V(G)|^2$ for some fixed…

Combinatorics · Mathematics 2024-08-28 Yifan Jing , Bojan Mohar

The optimization version of the Unique Label Cover problem is at the heart of the Unique Games Conjecture which has played an important role in the proof of several tight inapproximability results. In recent years, this problem has been…

Data Structures and Algorithms · Computer Science 2016-05-02 Daniel Lokshtanov , M. S. Ramanujan , Saket Saurabh

Designing efficient algorithms to find Nash equilibrium (NE) refinements in sequential games is of paramount importance in practice. Indeed, it is well known that the NE has several weaknesses, since it may prescribe to play sub-optimal…

Computer Science and Game Theory · Computer Science 2022-08-18 Martino Bernasconi , Alberto Marchesi , Francesco Trovò

We give the first agnostic, efficient, proper learning algorithm for monotone Boolean functions. Given $2^{\tilde{O}(\sqrt{n}/\varepsilon)}$ uniformly random examples of an unknown function $f:\{\pm 1\}^n \rightarrow \{\pm 1\}$, our…

Data Structures and Algorithms · Computer Science 2023-05-25 Jane Lange , Arsen Vasilyan

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…

Computer Science and Game Theory · Computer Science 2021-05-04 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…

Data Structures and Algorithms · Computer Science 2017-10-03 Jurek Czyzowicz , Maxime Godon , Evangelos Kranakis , Arnaud Labourel , Euripides Markou

Recent work has pinned down the existentially optimal size bounds for vertex fault-tolerant spanners: for any positive integer $k$, every $n$-node graph has a $(2k-1)$-spanner on $O(f^{1-1/k} n^{1+1/k})$ edges resilient to $f$ vertex…

Data Structures and Algorithms · Computer Science 2020-11-03 Greg Bodwin , Michael Dinitz , Caleb Robelle

This work proposes a novel distributed approach for computing a Nash equilibrium in convex games with merely monotone and restricted strongly monotone pseudo-gradients. By leveraging the idea of the centralized operator extrapolation method…

Optimization and Control · Mathematics 2025-07-18 Tatiana Tatarenko , Angelia Nedich

We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…

Computer Science and Game Theory · Computer Science 2008-12-18 Kristoffer Arnsfelt Hansen , Thomas Dueholm Hansen , Peter Bro Miltersen , Troels Bjerre Sørensen

This paper investigates the convergence time of log-linear learning to an $\epsilon$-efficient Nash equilibrium in potential games, where an efficient Nash equilibrium is defined as the maximizer of the potential function. Previous…

Multiagent Systems · Computer Science 2026-01-13 Anna Maddux , Reda Ouhamma , Maryam Kamgarpour

We study stochastic Nash equilibrium problems with expected valued cost functions whose pseudogradient satisfies restricted monotonicity properties which hold only with respect to the solution. We propose a forward-backward algorithm and…

Optimization and Control · Mathematics 2021-11-05 Barbara Franci , Sergio Grammatico

We consider the problem of finding a minimum cut of a weighted graph presented as a single-pass stream. While graph sparsification in streams has been intensively studied, the specific application of finding minimum cuts in streams is less…

Data Structures and Algorithms · Computer Science 2024-12-09 Matthew Ding , Alexandro Garces , Jason Li , Honghao Lin , Jelani Nelson , Vihan Shah , David P. Woodruff

We consider the fundamental problems of approximately counting the numbers of edges and triangles in a graph in sublinear time. Previous algorithms for these tasks are significantly more efficient under a promise that the arboricity of the…

Data Structures and Algorithms · Computer Science 2025-09-25 Talya Eden , Ronitt Rubinfeld , Arsen Vasilyan
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