Related papers: Hardness of Mastermind
Large Language Models (LLMs) face a significant threat from multi-turn jailbreak attacks, where adversaries progressively steer conversations to elicit harmful outputs. However, the practical effectiveness of existing attacks is undermined…
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…
At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
Automatically solving puzzle instances in the game The Witness can guide players toward solutions and help puzzle designers generate better puzzles. In the latter case such an Artificial Intelligence puzzle solver can inform a human puzzle…
Challenge the champ tournaments are one of the simplest forms of competition, where a (initially selected) champ is repeatedly challenged by other players. If a player beats the champ, then that player is considered the new (current) champ.…
Modal logics are widely used in computer science. The complexity of modal satisfiability problems has been investigated since the 1970s, usually proving results on a case-by-case basis. We prove a very general classification for a wide…
The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…
Given a graph $G$, the NP-hard Maximum Planar Subgraph problem (MPS) asks for a planar subgraph of $G$ with the maximum number of edges. There are several heuristic, approximative, and exact algorithms to tackle the problem, but---to the…
Large Language Models (LLMs) have demonstrated remarkable emergent capabilities, yet the robustness of their numerical reasoning remains an open question. While standard benchmarks evaluate LLM reasoning on complex problem sets using…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided…
The Winograd Schema Challenge (WSC) is a natural language understanding task proposed as an alternative to the Turing test in 2011. In this work we attempt to solve WSC problems by reasoning with additional knowledge. By using an approach…
A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of $n$ cards (labeled $1, ..., n$). For $n$ turns, the Dealer draws a card from the deck, the Guesser guesses…
This paper describes a testing methodology for quantitatively assessing the risk that rare or unique training-data sequences are unintentionally memorized by generative sequence models---a common type of machine-learning model. Because such…
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…