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We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…

Quantum Physics · Physics 2019-02-12 Anand Natarajan , Thomas Vidick

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

The relevance of code comprehension in a developer's daily work was recognized more than 40 years ago. Consequently, many experiments were conducted to find out how developers could be supported during code comprehension and which code…

Software Engineering · Computer Science 2024-06-27 Marvin Wyrich , Justus Bogner , Stefan Wagner

In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive…

Quantum Physics · Physics 2025-09-01 Laura Mančinska , Pieter Spaas , Taro Spirig , Matthijs Vernooij

This paper describes problems in AI research and how the SP System (described in an appendix) may help to solve them. Most of the problems are described by leading researchers in AI in interviews with science writer Martin Ford, and…

Computers and Society · Computer Science 2021-03-02 J Gerard Wolff

Sudoku is a puzzle well-known to the scientific community with simple rules of completion, which may require a com-plex line of reasoning. This paper addresses the problem of partitioning the Sudoku image into a 1-D array, recognizing…

Machine Learning · Computer Science 2019-05-28 Aditya Narayanaswamy , Yichuan Philip Ma , Piyush Shrivastava

The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…

Logic in Computer Science · Computer Science 2024-04-08 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta , Ryan Williams

The secret protection problem (SPP) seeks to synthesize a minimum-cost policy ensuring that every execution from an initial state to a secret state includes a sufficient number of protected events. Previous work showed that the problem is…

Formal Languages and Automata Theory · Computer Science 2025-09-19 Tomáš Masopust , Jakub Večeřa

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with succinct representations. We find that many problems of interest are complete for a variety of complexity classes: NP, co-NP,…

Artificial Intelligence · Computer Science 2013-02-08 Judy Goldsmith , Michael L. Littman , Martin Mundhenk

This demonstration paper presents CMind, an artificial intelligence agent for localizing C memory bugs. The novel aspect to CMind is that it follows steps that we observed human programmers perform during empirical study of those…

Software Engineering · Computer Science 2026-02-23 Chia-Yi Su , Collin McMillan

We calculated a fixed strategy that minimizes the average number of guesses (minimum strategy) for the number-guessing game MOO by exhaustive search. Although the minimum strategy for a similar game, mastermind, has been reported, this…

Computer Science and Game Theory · Computer Science 2022-07-12 Tetsuro Tanaka

The leaderboard in machine learning competitions is a tool to show the performance of various participants and to compare them. However, the leaderboard quickly becomes no longer accurate, due to hack or overfitting. This article gives two…

Machine Learning · Statistics 2017-06-08 Wenjie Zheng

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

We study distributed algorithms for string matching problem in presence of wildcard characters. Given a string T (a text), we look for all occurrences of another string P (a pattern) as a substring of string T . Each wildcard character in…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-08 MohammadTaghi Hajiaghayi , Hamed Saleh , Saeed Seddighin , Xiaorui Sun

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

Solving avoidability problems in the area of string combinatorics often requires, in an initial step, the construction, via a computer program, of a very long word that does not contain any word that matches a given pattern. It is well…

Formal Languages and Automata Theory · Computer Science 2019-06-04 Thorsten Ehlers , Florin Manea , Dirk Nowotka , Kamellia Reshadi

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

Lipschitz games, in which there is a limit $\lambda$ (the Lipschitz value of the game) on how much a player's payoffs may change when some other player deviates, were introduced about 10 years ago by Azrieli and Shmaya. They showed via the…

Computer Science and Game Theory · Computer Science 2022-07-21 Paul W. Goldberg , Matthew J. Katzman