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Related papers: Lower Bounds for the Cop Number When the Robber is…

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We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…

Combinatorics · Mathematics 2016-02-24 William B. Kinnersley , Paweł Prałat , Douglas B. West

The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…

Combinatorics · Mathematics 2011-11-10 Dirk Oliver Theis

We introduce the game of Cops and Eternal Robbers played on graphs, where there are infinitely many robbers that appear sequentially over distinct plays of the game. A positive integer $t$ is fixed, and the cops are required to capture the…

Discrete Mathematics · Computer Science 2020-03-11 Anthony Bonato , Melissa Huggan , Trent Marbach , Fionn Mc Inerney

In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…

Combinatorics · Mathematics 2012-04-03 Andrew Beveridge , Paolo Codenotti , Aaron Maurer , John McCauley , Silviya Valeva

We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…

The cop throttling number $th_c(G)$ of a graph $G$ for the game of Cops and Robbers is the minimum of $k + capt_k(G)$, where $k$ is the number of cops and $capt_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber…

In this paper we consider the cop number of graphs with no, or few, short cycles. We show that when $G$ is graph of girth $g$ and the minimum degree $\delta \geq 2$, then $c(G) = O(n\log(n)(\delta-1)^{-\lfloor \frac{g+1}{4} \rfloor})$ as a…

Combinatorics · Mathematics 2024-07-22 Alexander Clow

The Cops and Robber game on geodesic spaces is a pursuit-evasion game with discrete steps which captures the behavior of the game played on graphs, as well as that of continuous pursuit-evasion games. One of the outstanding open problems…

Combinatorics · Mathematics 2024-02-09 Vesna Iršič , Bojan Mohar , Alexandra Wesolek

The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set…

We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…

Combinatorics · Mathematics 2017-11-23 John Haslegrave , Richard A. B. Johnson , Sebastian Koch

We provide a sublinear bound on the cop throttling number of a connected graph. Related to the graph searching game Cops and Robbers, the cop throttling number, written $\mathrm{th}_c(G)$, is given by…

Combinatorics · Mathematics 2019-01-28 Anthony Bonato , Sean English

We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on $V(G)$ and moves according to this fixed distribution. The cop…

Combinatorics · Mathematics 2013-08-23 Natasha Komarov , Peter Winkler

We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…

Combinatorics · Mathematics 2025-12-23 Daniel Berend , Michael D. Boshernitzan

We consider a surrounding variant of cops and robbers on graphs of bounded genus. We obtain bounds on the number of cops required to surround a robber on planar graphs, toroidal graphs, and outerplanar graphs. We also obtain improved bounds…

Combinatorics · Mathematics 2019-11-05 Peter Bradshaw , Seyyed Aliasghar Hosseini

We investigate a cheating robot version of Cops and Robber, first introduced by Huggan and Nowakowski, where both the cops and the robber move simultaneously, but the robber is allowed to react to the cops' moves. For conciseness, we refer…

Combinatorics · Mathematics 2024-09-19 Nancy E. Clarke , Danny Dyer , William Kellough

In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph…

Combinatorics · Mathematics 2025-02-17 Tanja Dravec , Vesna Iršič Chenoweth , Andrej Taranenko

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…

Combinatorics · Mathematics 2020-07-14 Joshua Carlson , Robin Eagleton , Jesse Geneson , John Petrucci , Carolyn Reinhart , Preetul Sen

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

Computational Complexity · Computer Science 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni

We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…

Combinatorics · Mathematics 2015-05-08 Pawel Pralat